Hi, I have a question regarding the color sent to the evas engine when
drawing a rectangle in the context.
When I use evas to create the rectangle the color in the context is the same
as the color I sent to evas_object_color_set.
When I am using edje the color seems to be premultiplied when the object is
not opaque.
(I do not have any clip objects, as far as I know). Why could this be?

Is it correct that the common engine in evas assumes the color is
premultiplied when
for example drawing a rectangle with evas_common_rectangle_draw?

How and when is the color modified on its way from the edc file to the
context color during rectangle_draw in the engine when drawing a rectangle?

I'm using a rather old revision of the efl libraries and it would be very
difficult for me to upgrade so if anyone knows if this is a bug that
has been fixed in the past year or so it would be very appriciated.

/Mikael
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