Hi, I have a question regarding the color sent to the evas engine when drawing a rectangle in the context. When I use evas to create the rectangle the color in the context is the same as the color I sent to evas_object_color_set. When I am using edje the color seems to be premultiplied when the object is not opaque. (I do not have any clip objects, as far as I know). Why could this be?
Is it correct that the common engine in evas assumes the color is premultiplied when for example drawing a rectangle with evas_common_rectangle_draw? How and when is the color modified on its way from the edc file to the context color during rectangle_draw in the engine when drawing a rectangle? I'm using a rather old revision of the efl libraries and it would be very difficult for me to upgrade so if anyone knows if this is a bug that has been fixed in the past year or so it would be very appriciated. /Mikael ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
