On Mon, Apr 19, 2010 at 6:53 PM, Andreas Volz <[email protected]> wrote:
> Am Sun, 18 Apr 2010 20:36:29 +0000 schrieb Iván Briano (Sachiel):
>
>> On Sun, Apr 18, 2010 at 8:15 PM, Andreas Volz <[email protected]>
>> wrote:
>> > Am Thu, 15 Apr 2010 20:20:49 +0000 schrieb Iván Briano (Sachiel):
>> >
>> >> On Thu, Apr 15, 2010 at 8:09 PM, Andreas Volz <[email protected]>
>> >> wrote:
>> >> > ...
>> >> > Here I need to include the value in new_name. Hm, do I have to
>> >> > include the value in state variable?
>> >> >
>> >> > Sure I could add a state and then read the states list again. But
>> >> > if I like to add a state and then simply modify its properties I
>> >> > see currently no easy way to do it.
>> >> >
>> >> > Maybe I didn't understand the state value concept. I simply use
>> >> > 0.00 always to be honest.
>> >> >
>> >>
>> >> Your Edje is old, every state function in Edje_Edit now receives
>> >> the state value separately from the name. Documentation is still
>> >> not fixed, but will be done and committed by the beginning of next
>> >> week.
>> >>
>> >> As to how it used to work, when you create a state, it uses 0.0
>> >> as the value, and you just pass the name to the function, for every
>> >> other state function, you have to pass both name and state within
>> >> the string, as it says there: "default 0.00".
>> >
>> > Ah, I see. Thank you. Another question:
>> >
>> > @return An Eina_List* of string (char *)containing all the states
>> > names found
>> >
>> >   edje_edit_part_states_list_get()
>> >
>> > I think it would be good to have a Eina_List with a char*, float
>> > structure instead of a char* with value included. Is there a special
>> > reason for the char* including float. It costs me a string concat a
>> > string parse each time.
>> >
>>
>> Legacy. It was like that and hasn't been changed yet, but it will.
>> A lot of work is going to be made on the Edje_Edit front, if you
>> are writing the bindings for it for C++, I suggest you stop and
>> focus on something else for the time being, as Edje_Edit doesn't
>> have much of a use if not for changing the contents of an .edj file.
>
> Yes I'm writing the C++ wrapper. As there's yet a good GUI editor I
> concentrate on a command line Edje editor. I think this is really
> missing. I decided to write it in C++. When do you think will the big
> changed in Edje_Edit be finished? Then I'll concentrate on something
> else.
>

Can't say really, it's going to be an ongoing process as things
with Editje require it.

> regards
>        Andreas
>
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