On Mon, Apr 19, 2010 at 6:53 PM, Andreas Volz <[email protected]> wrote: > Am Sun, 18 Apr 2010 20:36:29 +0000 schrieb Iván Briano (Sachiel): > >> On Sun, Apr 18, 2010 at 8:15 PM, Andreas Volz <[email protected]> >> wrote: >> > Am Thu, 15 Apr 2010 20:20:49 +0000 schrieb Iván Briano (Sachiel): >> > >> >> On Thu, Apr 15, 2010 at 8:09 PM, Andreas Volz <[email protected]> >> >> wrote: >> >> > ... >> >> > Here I need to include the value in new_name. Hm, do I have to >> >> > include the value in state variable? >> >> > >> >> > Sure I could add a state and then read the states list again. But >> >> > if I like to add a state and then simply modify its properties I >> >> > see currently no easy way to do it. >> >> > >> >> > Maybe I didn't understand the state value concept. I simply use >> >> > 0.00 always to be honest. >> >> > >> >> >> >> Your Edje is old, every state function in Edje_Edit now receives >> >> the state value separately from the name. Documentation is still >> >> not fixed, but will be done and committed by the beginning of next >> >> week. >> >> >> >> As to how it used to work, when you create a state, it uses 0.0 >> >> as the value, and you just pass the name to the function, for every >> >> other state function, you have to pass both name and state within >> >> the string, as it says there: "default 0.00". >> > >> > Ah, I see. Thank you. Another question: >> > >> > @return An Eina_List* of string (char *)containing all the states >> > names found >> > >> > edje_edit_part_states_list_get() >> > >> > I think it would be good to have a Eina_List with a char*, float >> > structure instead of a char* with value included. Is there a special >> > reason for the char* including float. It costs me a string concat a >> > string parse each time. >> > >> >> Legacy. It was like that and hasn't been changed yet, but it will. >> A lot of work is going to be made on the Edje_Edit front, if you >> are writing the bindings for it for C++, I suggest you stop and >> focus on something else for the time being, as Edje_Edit doesn't >> have much of a use if not for changing the contents of an .edj file. > > Yes I'm writing the C++ wrapper. As there's yet a good GUI editor I > concentrate on a command line Edje editor. I think this is really > missing. I decided to write it in C++. When do you think will the big > changed in Edje_Edit be finished? Then I'll concentrate on something > else. >
Can't say really, it's going to be an ongoing process as things with Editje require it. > regards > Andreas > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > enlightenment-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
