What else could make this interesting, is getting some screencaptures
running while developing then compiling them all together and speeding
it up for a 'speed game making' demo in EFL like this:
http://www.youtube.com/watch?v=ccf4k4OWk8c ...Would be great for
promo!

Also, might be a bit of fun to give Gobby a spin; http://gobby.0x539.de/trac/



On 7 September 2010 08:29, Michael Blumenkrantz <[email protected]> wrote:
> On Tue, 7 Sep 2010 07:25:48 +0800
> Tom Haste <[email protected]> wrote:
>
>> Id be down with this! ...if work and time zones differences allow.
>>
>>
>> On 7 September 2010 03:54, Gustavo Sverzut Barbieri
>> <[email protected]> wrote:
>> > On Mon, Sep 6, 2010 at 4:37 PM, Dave Andreoli <[email protected]>
>> > wrote:
>> >> 2010/9/6 Gustavo Sverzut Barbieri <[email protected]>:
>> >>> So what do you think?
>> >>>
>> >>
>> >> Yeah! I'm totally in. I was thinking something similar lately, I also got
>> >> an iPhone and tryed tons of apps: quite all of them are incredible simple
>> >> to code...imo the stuff we lack is "graphics quality", every apps in the
>> >> apple store are really well designed. Maybe we can start from cool mockup
>> >> before going to code.
>> >
>> > yes and no. Yes, they are excellent graphically and we could be as
>> > good with designers. No, we don't need a previous design... actually
>> > we should NOT have one and I explain why:
>> >
>> >  1. (and ultimate goal) it is a developer exercise, and most important for
>> > FUN; 2. the goal is to finish something soon (1-2 coding hours) and not
>> > spin around graphics or edc for days -- RGB colored rectangles are
>> > more than okay for this phase;
>> >  3. the  wiki page just list simple stuff that is fixed in graphical
>> > concept by design. Although you can do a very nice set of images for
>> > tetris, it's still tetris. If you did your objects using edc with
>> > simple rectangles, later on you can go and change it to be images, do
>> > animations etc... LATER :-)
>> >
>> > Problem I see at IRC is that lots of developers enter infinite loops
>> > while doing their apps due the graphical part. Take ephoto for
>> > instance, I recall okra redoing it so many times in order to find a
>> > design... at first it is fun, but later it become really frustrating
>> > as you end with nothing (or at least nothing compared to the amount of
>> > development time you used).
>> >
>> > Let's do a "code fun" round, then we can go back and think on how to
>> > make them beautiful.
>> >
>> >
>> >> I have the first piece of code for you: while learning python-efl I wrote
>> >> a clone of "a2z converter" (a units converter for iphone), it's 100 lines
>> >> of python code plus the simple edc :)
>> >> http://www.westernlabs.com/index.php/applications/a2z-pro/a2z-pro-screen-shots
>> >
>> >
>> >> For the 'day' I stand as candidate for Simon :)
>> >
>> > There is no need to candidate previously, just think about one (or
>> > few) and in that day implement it. Different implementations are more
>> > than welcome, and the goal is to have some programming fun ;-)
>> >
>> >
>> > --
>> > Gustavo Sverzut Barbieri
>> > http://profusion.mobi embedded systems
>> > --------------------------------------
>> > MSN: [email protected]
>> > Skype: gsbarbieri
>> > Mobile: +55 (19) 9225-2202
>> >
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> Yes, a day may be better than a random 4 hour period of time considering how
> far apart people are.
>
> --
> Mike Blumenkrantz
> Zentific: Our boolean values are huge.
>

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