On Wed, 20 Oct 2010 22:01:26 +0200 Leif Middelschulte
<leif.middelschu...@gmail.com> said:

i don't see how that patch actually changes the logic...? first part makes no
difference. the case where res->modes[i].nameLength > 0 is unchanged, and the
alternate case is also the same (it's set to 0 -then CHANGED to es->modes
[i].nameLength if its > 0. as such name will be NULL unless length > 0... so
the 2nd part also wont change logic... i'm wondering what you truly fixed here
- other than just change some logic code that didnt fix the bug at all - it
just changed conditions on the stack?

there may be an issue.. but it's somewhere/thing else.

> Hello Thomas,
> 
> at the moment I don't have access to an external monitor for further
> debugging of the randr mode setting issue. Last time I had access to
> an external monitor, I traced it down to a wrong events sent by my
> driver for some reason.
> It looks like your driver doesn't send mode names. Attached patch
> fixes their freeing.
> 
> BR,
> 
> Leif
> 
> P.S.: Further patches for RandR follow as soon, as I have access to an
> external monitor again.
> 
> 2010/10/20 Thomas Sachau <to...@gentoo.org>:
> > The first one only occured once, seems to be evas related and i cannot
> > easily reproduce it.
> >
> > The second one is randr related and i can reproduce it in a good amount of
> > cases, usually when i start an older game in wine in fullscreen mode, where
> > the aspect ration gets adjusted by the nvidia drivers (a 4:3 fullscreen
> > doesnt look that well on a 16:9 screen). If e17 does not crash during that
> > game, i can exit the game without problems. But once i try to exit e17, i
> > get the second bt, which results in e17 not reacting to any input (requires
> > a kill -9 to stop it).
> >
> >
> > --
> > Thomas Sachau
> >
> > Gentoo Linux Developer
> >
> >
> > ------------------------------------------------------------------------------
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> >
> >


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


------------------------------------------------------------------------------
Nokia and AT&T present the 2010 Calling All Innovators-North America contest
Create new apps & games for the Nokia N8 for consumers in  U.S. and Canada
$10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
http://p.sf.net/sfu/nokia-dev2dev
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