On Wed, 24 Nov 2010 11:52:32 +0100 (CET) Vincent Torri <vto...@univ-evry.fr> said:
> > > On Sun, 26 Sep 2010, Carsten Haitzler (The Rasterman) wrote: > > > On Sun, 26 Sep 2010 08:17:46 +0200 (CEST) Vincent Torri > > <vto...@univ-evry.fr> said: > > > >> > >> Hey, > >> > >> I see in Ecore.h: > >> > >> #define ECORE_VERSION_MAJOR 1 > >> #define ECORE_VERSION_MINOR 0 > >> > >> > >> 1) Should all the exported header files contain such information ? > > > > absolutely. that was the point. u can detect ecore version at runtime AND > > compile time (well compile time u can detect maj and min - not micro, as > > micro are only bugfix/internal improvements, no new features, thus no need > > to detect the version at compile time). > > should we do that beforerelase (or even the next beta) ? it's already done to all of efl being released for 1.0... unless you mean each ecore header separately - as such they are all the same version as ecore as its 1 package, so no need. -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel