On Wed, 24 Nov 2010 14:04:07 +0100 (CET) Vincent Torri <vto...@univ-evry.fr> said:
> > > On Wed, 24 Nov 2010, ebl...@gmail.com wrote: > > > On Wed, Nov 24, 2010 at 8:58 AM, Carsten Haitzler <ras...@rasterman.com> > > wrote: > >> On Wed, 24 Nov 2010 11:52:32 +0100 (CET) Vincent Torri > >> <vto...@univ-evry.fr> said: > >> > >>> > >>> > >>> On Sun, 26 Sep 2010, Carsten Haitzler (The Rasterman) wrote: > >>> > >>>> On Sun, 26 Sep 2010 08:17:46 +0200 (CEST) Vincent Torri > >>>> <vto...@univ-evry.fr> said: > >>>> > >>>>> > >>>>> Hey, > >>>>> > >>>>> I see in Ecore.h: > >>>>> > >>>>> #define ECORE_VERSION_MAJOR 1 > >>>>> #define ECORE_VERSION_MINOR 0 > >>>>> > >>>>> > >>>>> 1) Should all the exported header files contain such information ? > >>>> > >>>> absolutely. that was the point. u can detect ecore version at runtime AND > >>>> compile time (well compile time u can detect maj and min - not micro, as > >>>> micro are only bugfix/internal improvements, no new features, thus no > >>>> need to detect the version at compile time). > >>> > >>> should we do that beforerelase (or even the next beta) ? > >> > >> it's already done to all of efl being released for 1.0... unless you mean > >> each ecore header separately - as such they are all the same version as > >> ecore as its 1 package, so no need. > > > > This could be improved to a automatic generated header file as we > > already have defines for VERS_{MAJ,MIN,MIC,REV} exported in config.h. > > i proposed that (see my original mail), but raster thought it was a bit > too much. every header would need to become a header.h.in - and thats what i think is too much as such we will only change these numbers per minor version release - nor micro. it's not much of a burden. -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel