Since you're afk in irc, I figured I would move this to the ml in case someone else ever wanted to know as well.
1) There are no docs for eet_node: http://docs.enlightenment.org/auto/eet/group__Eet__Node__Group.html This should probably be fixed at some point since the code is pretty annoying to read. 2) The reason I am not able to use eet for data serialization is because it lacks a suitable binary data member in Eet_Node_Data. In order to use binary data, you must have a function like this: Eet_Node *eet_node_binary_new(const char *name, void *data, int size) Otherwise you have no way of correctly using the node data once it has been retrieved. If I'm missing something, let me know. 3) I am assuming that the most efficient way to use eet as I need would be to serialize using eet_data_node_write_cipher (with NULL for cipher), then simply read back eet keys on the other end using a data descriptor to go right to the struct? I'm purposefully avoiding using eet_connection since I have no need to use partial eet data structures; when using http transfers you must send the content length anyway (w3c standard), so I do my own internal buffering and can use the data once it has been fully received. -- Mike Blumenkrantz Zentific: Our boolean values are huge. ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
