Well, thanks anyway. Eduardo.
On Tue, Nov 30, 2010 at 10:46 PM, Gustavo Sverzut Barbieri <barbi...@profusion.mobi> wrote: > On Tuesday, November 30, 2010, Eduardo Felipe <eduardofelip...@gmail.com> > wrote: >> Sorry, no elm_* for me. >> >> Were I work we are restricted to Edje, Ecore, Evas, *. No Elementary. :( > > Tooooo bad, you're loosing great bits. But that code is not dependent > on other elm bits, just copy it over. It will not be replicated at > other efl libs. > > >> On Tue, Nov 30, 2010 at 8:49 PM, Gustavo Sverzut Barbieri >> <barbi...@profusion.mobi> wrote: >>> On Tue, Nov 30, 2010 at 8:20 PM, Eduardo Felipe >>> <eduardofelip...@gmail.com> wrote: >>>> Hi folks, >>>> >>>> I'm starting a thread to discuss the idea of a simpler ecore_animator. >>>> My idea is to have a time based API that just calls a callback over a >>>> period of time and pass as a pass a float from 0.0 to 1.0 to the it, >>>> so one could animate things like "turn white in two seconds" easier. >>>> I know it's completely possible to do this, and quite easy actually, >>>> but I keep having to implement this over and over to animate little >>>> like a clipper's color and I'm beginning to wonder if this should be >>>> in 1.1. >>>> Mind you that raster wrote such a thing for his edje_lua2 API (he >>>> called it "transition" to match EDC) and I think such a transition API >>>> would be nice. What do you think? >>> >>> You want elm_transit ;-) >>> >>> -- >>> Gustavo Sverzut Barbieri >>> http://profusion.mobi embedded systems >>> -------------------------------------- >>> MSN: barbi...@gmail.com >>> Skype: gsbarbieri >>> Mobile: +55 (19) 9225-2202 >>> >> > > -- > Gustavo Sverzut Barbieri > http://profusion.mobi embedded systems > -------------------------------------- > MSN: barbi...@gmail.com > Skype: gsbarbieri > Mobile: +55 (19) 9225-2202 > ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel