Hey
for the shoot'm up i'm writing, i would like to have some animations
(explosions, power ups, ...). I have 2 questions about these animations:
1) For explosions, it's just a sequence of images and the animation
finishes when the last image is reached. I used tween images like that:
group {
name: "explosion1";
images {
image: "explode1_1.png" COMP;
image: "explode1_2.png" COMP;
image: "explode1_3.png" COMP;
image: "explode1_4.png" COMP;
image: "explode1_5.png" COMP;
image: "explode1_6.png" COMP;
image: "explode1_7.png" COMP;
image: "explode1_8.png" COMP;
}
min: 49 49;
max: 49 49;
parts {
part {
name: "explosion1";
type: IMAGE;
mouse_events: 0;
description {
state: "default" 0.0;
visible: 0;
aspect: 1.0 1.0;
color: 0 0 0 0;
image {
tween: "explode1_1.png";
tween: "explode1_2.png";
tween: "explode1_3.png";
tween: "explode1_4.png";
tween: "explode1_5.png";
tween: "explode1_6.png";
tween: "explode1_7.png";
normal: "explode1_8.png";
}
}
description {
state: "explode" 0.0;
inherit: "default" 0.0;
visible: 1;
color: 255 255 255 255;
}
}
}
program {
name: "start_explosion";
signal: "start";
action: STATE_SET "explode" 0.0;
transition: LINEAR 0.5;
target: "explosion1";
after: "end_explosion";
}
program {
name: "end_explosion";
action: SIGNAL_EMIT "end_explosion" "";
}
}
Images #1 to #7 are the animation and image #8 is an empty. #8 is
'normal', hence the sequence of the animation is:
#8 #1 #2 .... #7 #8
The problem is that the is a delay at the beginning of the animation
(which is the display of the image #8 the first time). raster told me to
add another state, but i don't know what i have to do. Does someone know
what what i have to add ?
2) For power ups, ennemies, etc..., the animation is infinite. It's the
same than explosions except that it does not end. If there are 4 images
for the animation, the sequence is
#1 #2 #3 #4 #1 #2 #3 #4 #1 #2 etc...
I just have no idea on how to achive that with edje (maybe using embryo
?).
thanks
Vincent
PS: the ultimate goal : Ikaruga (look at videos on youtube) :)
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