Hey

for the shoot'm up i'm writing, i would like to have some animations 
(explosions, power ups, ...). I have 2 questions about these animations:

1) For explosions, it's just a sequence of images and the animation 
finishes when the last image is reached. I used tween images like that:

    group {
       name: "explosion1";
       images {
          image: "explode1_1.png" COMP;
          image: "explode1_2.png" COMP;
          image: "explode1_3.png" COMP;
          image: "explode1_4.png" COMP;
          image: "explode1_5.png" COMP;
          image: "explode1_6.png" COMP;
          image: "explode1_7.png" COMP;
          image: "explode1_8.png" COMP;
       }
       min: 49 49;
       max: 49 49;
       parts {
          part {
             name: "explosion1";
             type: IMAGE;
             mouse_events: 0;
             description {
                state: "default" 0.0;
                visible: 0;
                aspect: 1.0 1.0;
                color: 0 0 0 0;
                image {
                   tween: "explode1_1.png";
                   tween: "explode1_2.png";
                   tween: "explode1_3.png";
                   tween: "explode1_4.png";
                   tween: "explode1_5.png";
                   tween: "explode1_6.png";
                   tween: "explode1_7.png";
                   normal: "explode1_8.png";
                }
             }
             description {
                state: "explode" 0.0;
                inherit: "default" 0.0;
                visible: 1;
                color: 255 255 255 255;
             }
          }
       }
       program {
          name: "start_explosion";
          signal: "start";
          action: STATE_SET "explode" 0.0;
          transition: LINEAR 0.5;
          target: "explosion1";
          after: "end_explosion";
       }
       program {
          name: "end_explosion";
          action: SIGNAL_EMIT "end_explosion" "";
       }
    }


Images #1 to #7 are the animation and image #8 is an empty. #8 is 
'normal', hence the sequence of the animation is:

#8 #1 #2 .... #7 #8

The problem is that the is a delay at the beginning of the animation 
(which is the display of the image #8 the first time). raster told me to 
add another state, but i don't know what i have to do. Does someone know 
what what i have to add ?

2) For power ups, ennemies, etc..., the animation is infinite. It's the 
same than explosions except that it does not end. If there are 4 images 
for the animation, the sequence is

#1 #2 #3 #4 #1 #2 #3 #4 #1 #2 etc...

I just have no idea on how to achive that with edje (maybe using embryo 
?).

thanks

Vincent

PS: the ultimate goal : Ikaruga (look at videos on youtube) :)

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