On Mon, Jan 10, 2011 at 4:27 AM, Vincent Torri <[email protected]> wrote:
>
> Hey
>
> for the shoot'm up i'm writing, i would like to have some animations
> (explosions, power ups, ...). I have 2 questions about these animations:
>
> 1) For explosions, it's just a sequence of images and the animation
> finishes when the last image is reached. I used tween images like that:
>
> group {
> name: "explosion1";
> images {
> image: "explode1_1.png" COMP;
> image: "explode1_2.png" COMP;
> image: "explode1_3.png" COMP;
> image: "explode1_4.png" COMP;
> image: "explode1_5.png" COMP;
> image: "explode1_6.png" COMP;
> image: "explode1_7.png" COMP;
> image: "explode1_8.png" COMP;
> }
> min: 49 49;
> max: 49 49;
> parts {
> part {
> name: "explosion1";
> type: IMAGE;
> mouse_events: 0;
> description {
> state: "default" 0.0;
> visible: 0;
> aspect: 1.0 1.0;
> color: 0 0 0 0;
> image {
> tween: "explode1_1.png";
> tween: "explode1_2.png";
> tween: "explode1_3.png";
> tween: "explode1_4.png";
> tween: "explode1_5.png";
> tween: "explode1_6.png";
> tween: "explode1_7.png";
> normal: "explode1_8.png";
> }
> }
> description {
> state: "explode" 0.0;
> inherit: "default" 0.0;
> visible: 1;
> color: 255 255 255 255;
> }
> }
> }
> program {
> name: "start_explosion";
> signal: "start";
> action: STATE_SET "explode" 0.0;
> transition: LINEAR 0.5;
> target: "explosion1";
> after: "end_explosion";
> }
> program {
> name: "end_explosion";
> action: SIGNAL_EMIT "end_explosion" "";
> }
> }
>
>
> Images #1 to #7 are the animation and image #8 is an empty. #8 is
> 'normal', hence the sequence of the animation is:
>
> #8 #1 #2 .... #7 #8
>
> The problem is that the is a delay at the beginning of the animation
> (which is the display of the image #8 the first time). raster told me to
> add another state, but i don't know what i have to do. Does someone know
> what what i have to add ?
Do you know why is it delaying ? Is it taking too much time to load images ?
Maybe can you preload this image ?
>
> 2) For power ups, ennemies, etc..., the animation is infinite. It's the
> same than explosions except that it does not end. If there are 4 images
> for the animation, the sequence is
>
> #1 #2 #3 #4 #1 #2 #3 #4 #1 #2 etc...
>
> I just have no idea on how to achive that with edje (maybe using embryo
> ?).
Maybe just setting the program to run after itself. In your explosion example,
program {
name: "start_explosion";
signal: "start";
action: STATE_SET "explode" 0.0;
transition: LINEAR 0.5;
target: "explosion1";
after: "start_explosion";
}
Give it a try and give us feedback if it works =)
>
> thanks
>
> Vincent
>
> PS: the ultimate goal : Ikaruga (look at videos on youtube) :)
heheh, amazing.
Regards
>
> ------------------------------------------------------------------------------
> Gaining the trust of online customers is vital for the success of any company
> that requires sensitive data to be transmitted over the Web. Learn how to
> best implement a security strategy that keeps consumers' information secure
> and instills the confidence they need to proceed with transactions.
> http://p.sf.net/sfu/oracle-sfdevnl
> _______________________________________________
> enlightenment-devel mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
>
------------------------------------------------------------------------------
Gaining the trust of online customers is vital for the success of any company
that requires sensitive data to be transmitted over the Web. Learn how to
best implement a security strategy that keeps consumers' information secure
and instills the confidence they need to proceed with transactions.
http://p.sf.net/sfu/oracle-sfdevnl
_______________________________________________
enlightenment-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel