On Fri, 11 Feb 2011 02:55:01 -0500 Mike Blumenkrantz
<[email protected]> wrote:

> On Fri, 11 Feb 2011 15:48:49 +0800
> Tom Haste <[email protected]> wrote:
> 
> > Heres a project that deals with libjpeg and libpng by providing them
> > in a 3rd party folder. I looks like a locally provided version that
> > retains the same licensing. Also, freetype is included in the system
> > libs
> > (http://developer.android.com/guide/basics/what-is-android.html)
> > apparently.
> > 
> > http://code.google.com/p/androido3d/source/browse/android/apps/o3d/project/jni/?
> > r=6bc15cab44a5f9c13b193bc7397b6ad5eef8397c#jni%2Fthird_party
> > 
> > 
> > A little hunting further and we have Gnash for Android, that has all
> > the mentioned libs as dependencies, AND...
> > 
> > http://wiki.gnashdev.org/Building_for_Android
> > http://wiki.gnashdev.org/AndroidDependencies
> > 
> > So it seems pretty reasonable.
> > 
> > 
> > 
> > On 11 February 2011 15:37, Vincent Torri <[email protected]>
> > wrote:
> > >
> > >
> > > On Fri, 11 Feb 2011, Tom Haste wrote:
> > >
> > >> Ahhh. All Ive read about NDK is that its allows using C++ (I
> > >> guess all that news is directed at iPhone devs and C++ junkies.)
> > >> I wasnt aware that it had C support too :)
> > >
> > > I've read that on this web page:
> > >
> > > http://developer.android.com/sdk/ndk/overview.html
> > >
> > > missing: iconv for eina, libjpeg for eet, libpng and freetype (at
> > > least) for evas.
> > >
> > > Vincent
> > >
> > >>
> > >> On 11 February 2011 14:27, Vincent Torri <[email protected]>
> > >> wrote:
> > >>>
> > >>>
> > >>> On Fri, 11 Feb 2011, Tom Haste wrote:
> > >>>
> > >>>> Hey gang,
> > >>>>
> > >>>> Im hoping to do something this winter (AU) with the GSoC
> > >>>> stuff... currently fist deep in Java with my studies. Ive also
> > >>>> just ordered a book on Android Dev. Should be fun. So anyway,
> > >>>>
> > >>>> Idea:
> > >>>>
> > >>>> Android NDK + EFL.
> > >>>> Is this possible? Could we make a port for Android and perhaps
> > >>>> even have a strong integration into Eclipse so you can simply
> > >>>> go "New Project" > "Android EFL application" or something of
> > >>>> the likes. I know there was a mention that you'd need some OOB
> > >>>> wrapper to get EFL and I dont know what state cxx bindings are
> > >>>> in. Considering Android is such a big market these days, it
> > >>>> might be a good idea to jump into it.
> > >>>
> > >>> the evas part should be very easy (using OpenGL ES), the ecore
> > >>> part a bit less. Why do you think C++ is needed ? The NDK
> > >>> allows you to use C.
> > >>>
> > >>> Vincent
> > >>>
> > >>
> > >>
> > >
> > 
> Is there any documentation for their libc? Porting ecore would likely
> be a huge pain if it's missing a lot of functions...

newlib is one of the common libc replacements made for embedded systems.
They will have a web site somewhere that google should find easily.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

Attachment: signature.asc
Description: PGP signature

------------------------------------------------------------------------------
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
_______________________________________________
enlightenment-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to