On Wed, Apr 20, 2011 at 10:47 PM, Carsten Haitzler <ras...@rasterman.com> wrote:
> On Wed, 20 Apr 2011 10:54:03 -0300 Gustavo Sverzut Barbieri
> <barbi...@profusion.mobi> said:
>
>> On Wed, Apr 20, 2011 at 3:51 AM, Enlightenment SVN
>> <no-re...@enlightenment.org> wrote:
>> > Log:
>> > add animator runtime stuff to run animator for fixed timelength and an
>> >  interpolation mapping func.
>>
>>
>> > +   typedef Eina_Bool (*Ecore_Timeline_Cb) (void *data, double pos);
>>
>> > +   EAPI Ecore_Animator *ecore_animator_run_add(double runtime,
>> > Ecore_Timeline_Cb func, const void *data);
>>
>> It makes no sense to have "run' mixed with "Timeline", maybe have it
>> as ecore_animator_timeline_add()?
>
> in english a "run" of something is a batch or line or unit of things.
>
> "the project's run has finished"
> "i started up a run of the test suite"
>
> in that usage it implies it has a start and then an end. :)

So rename the callback name to Animation_Run ?


-- 
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
--------------------------------------
MSN: barbi...@gmail.com
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202

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