On Thu, 21 Apr 2011 11:55:03 -0300 Gustavo Sverzut Barbieri
<barbi...@profusion.mobi> said:

> On Wed, Apr 20, 2011 at 10:47 PM, Carsten Haitzler <ras...@rasterman.com>
> wrote:
> > On Wed, 20 Apr 2011 10:54:03 -0300 Gustavo Sverzut Barbieri
> > <barbi...@profusion.mobi> said:
> >
> >> On Wed, Apr 20, 2011 at 3:51 AM, Enlightenment SVN
> >> <no-re...@enlightenment.org> wrote:
> >> > Log:
> >> > add animator runtime stuff to run animator for fixed timelength and an
> >> >  interpolation mapping func.
> >>
> >>
> >> > +   typedef Eina_Bool (*Ecore_Timeline_Cb) (void *data, double pos);
> >>
> >> > +   EAPI Ecore_Animator *ecore_animator_run_add(double runtime,
> >> > Ecore_Timeline_Cb func, const void *data);
> >>
> >> It makes no sense to have "run' mixed with "Timeline", maybe have it
> >> as ecore_animator_timeline_add()?
> >
> > in english a "run" of something is a batch or line or unit of things.
> >
> > "the project's run has finished"
> > "i started up a run of the test suite"
> >
> > in that usage it implies it has a start and then an end. :)
> 
> So rename the callback name to Animation_Run ?

called it timeline as that seems to gel with you guys better :)

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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