On Sat, 23 Jul 2011 13:30:57 +0900 ChunEon Park<her...@naver.com> said:

we can't... because we'd break a stable api. :)

> Thank you for replying me. 
> But I think, the usage look doesn't better to users while using the evas_map
> APIs still. For example, 
> Even a user wrote a function to rotate any objects by using evas map, 
> it might does not work properly for one of the two cases - image objects and
> normal objects. I guess we can convert the uv value internally by keeping the
> evas_map_uv setting concept for users. 
> ------------------------------------
> Let's run together for the best moment!
>  -Regards, Hermet-
>  
> -----Original Message-----
> From: "Carsten Haitzler"&lt;ras...@rasterman.com&gt; 
> To: "ChunEon Park"&lt;her...@naver.com&gt;
> Cc: enlightenment-devel@lists.sourceforge.net;
> enlightenment-...@lists.sourceforge.net Sent: 11-07-23(토) 12:58:51
> Subject: Re: [E-devel] E SVN: hermet trunk/evas/src/lib/canvasOn Sat, 23 Jul
> 2011 12:47:29 +0900 ChunEon Park&lt;her...@naver.com&gt; said: because the
> source image3 IS the image. it isnt pre-rendered at a different size. for
> other objects evas has to pre-render at the object geometry. for images it
> can go straight to the image.
> > I reverted below changes because of the pageflip test case. 
> > But need to confirm that why evas_object_image is...
> > Is there any reason?
> > Otherwise, I prefer to change the concept of the evas_object_image map uv
> > set. Please somebody describe to me. ( --> raster :) ) 
> > ------------------------------------
> > Let's run together for the best moment!
> > -Regards, Hermet-
> > 
> > -----Original Message-----
> > From: "Enlightenment SVN"&lt;no-re...@enlightenment.org&gt; 
> > To: enlightenment-...@lists.sourceforge.net
> > Cc: 
> > Sent: 11-07-22(금) 14:24:16
> > Subject: E SVN: hermet trunk/evas/src/lib/canvasLog:
> > evas/evas_object_image - modified to keep the uv consistency with normal
> > evas_object. 
> > Although the uv range of normal object is be localized to the it's
> > geometry, 
> > 
> > but the uv range of the image object is be localized it's image size but not
> > geometry size. 
> > In that case, user should find out the objects type and set the uv value
> > differently between normal and image 
> > why they do that?
> > 
> > 
> > Author: hermet
> > Date: 2011-07-21 22:24:16 -0700 (Thu, 21 Jul 2011)
> > New Revision: 61577
> > Trac: http://trac.enlightenment.org/e/changeset/61577
> > Modified:
> > trunk/evas/src/lib/canvas/evas_object_image.c 
> > Modified: trunk/evas/src/lib/canvas/evas_object_image.c
> > ===================================================================
> > --- trunk/evas/src/lib/canvas/evas_object_image.c 2011-07-22 01:48:20 UTC
> > (rev 61576) +++ trunk/evas/src/lib/canvas/evas_object_image.c 2011-07-22
> > 05:24:16 UTC (rev 61577) @@ -2657,8 +2657,8 @@
> > pt->fx = p->px;
> > pt->fy = p->py;
> > pt->fz = p->z;
> > - pt->u = ((p->u * imagew) / uvw) * FP1;
> > - pt->v = ((p->v * imageh) / uvh) * FP1;
> > + pt->u = ((p->u / obj->cur.geometry.w) * imagew) * FP1;
> > + pt->v = ((p->v / obj->cur.geometry.h) * imageh) * FP1;
> > if (pt->u &lt; 0) pt->u = 0;
> > else if (pt->u > (imagew * FP1)) pt->u = (imagew * FP1);
> > if (pt->v &lt; 0) pt->v = 0;
> > ------------------------------------------------------------------------------
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> The Rasterman (Carsten Haitzler) ras...@rasterman.com
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