Yeah, there's no X on the PS3, so I use ecore_psl1ght for the PS3. I
mentionned framebuffer/PS3 because that's what I could think of as
'fullscreen only engines'. But this would also go for the X engine, like I
said, an example is the classical game where you could setup the resolution
you want it to run in (640x480 or 800x600, etc..) to control the
quality/speed and it would auto-change the screen resolution.

On Tue, Oct 4, 2011 at 6:59 AM, David Seikel <onef...@gmail.com> wrote:

> On Tue, 04 Oct 2011 03:30:26 -0400 Christopher Michael
> <cpmicha...@comcast.net> wrote:
>
> > On 10/03/2011 10:06 PM, Youness Alaoui wrote:
> > >   Hey Gustavo!
> > > Thanks for answering my email! It's appreciated.
> > > However it didn't answer my questions, because basically, no, I'm
> > > not going to implement a window manager for the PS3 :) Don't forget
> > > that all applications/games will be full screen windows, and that
> > > 0.1% of people (a lot less I'm sure) actually have a mouse/keyboard
> > > hooked to their ps3, so having multiple windows is not a solution.
> > > I'm ok with single window apps, and while I do want to have
> > > interoperability with existing EFL apps without (or few)
> > > modifications, I mostly want something for new app development and
> > > a clear API on how to change resolution and how to handle the
> > > situation I explained.. most importantly, I'm not going to
> > > implement a WM, compositor, wayland or anything fancy like that :)
> > > I am not focusing on multi window apps, in my previous email, when
> > > I said I used elementary_test, I failed to mention I only ran it
> > > with --test-win-only to make sure only one window is created, so
> > > this is not the issue here.
> > >
> > > I like the screen_geometry_set and screen_modes_list, but I think
> > > they should go into evas or ecore-evas rather than elm, because
> > > they might be useful to people not using elm.
> >
> > Agree with this...tho perhaps ecore_x is a better place ?? Then it
> > would be available to ecore_evas or other apps outside via Ecore_X ?
> >
> > > E17 has a resolution config dialog, how does it get/set the screen's
> > > resolution? I suppose by using xrandr or something like that? maybe
> > > we can abstract that into evas directly, this way it would work on
> > > non-X backends like framebuffer/ps3.
> > >
> > ecore_x_randr_screen_primary_output_current_size_get
> > ecore_x_randr_screen_primary_output_orientation_get
> > ecore_x_randr_screen_primary_output_refresh_rates_get
> >
> > So on and so forth....
> >
> > Hence why I think (with the above) that ecore_x would be a better
> > place...
>
> Does Ecore_X work outside of X though?  Youness mentions
> framebuffer/PS3.
>
> --
> A big old stinking pile of genius that no one wants
> coz there are too many silver coated monkeys in the world.
>
>
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