Hi Folks, With Evas trunk, I can no longer use the gl_x11 engine on my Intel 945GME. I get the error message reproduced below.
Git bisect points to revision 63832. Any revision before that works fine. Anyone else having this issue? I can supply more info if needed. Thanks. ERR<1246>:evas-gl_common evas_gl_shader.c:1082 _evas_gl_common_shader_program_source_init() Abort compile of shader vert (nv12): #ifdef GL_ES #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif #endif attribute vec4 vertex; attribute vec4 color; attribute vec2 tex_coord, tex_coord2; uniform mat4 mvp; varying vec4 col; varying vec2 tex_y, tex_cuv; void main() { gl_Position = mvp * vertex; col = color; tex_y = tex_coord; tex_cuv = tex_coord2 * 0.5; } Evas can not setup the informations of the OpenGL X11 Engine No engine selected. -- Jim Kukunas Intel Open Source Technology Center ------------------------------------------------------------------------------ All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel