On Sat, 8 Oct 2011 12:06:42 +0900 Carsten Haitzler (The Rasterman) <ras...@rasterman.com> wrote:
> On Sat, 8 Oct 2011 04:32:22 +0200 "hannes.janet...@gmail.com" > <hannes.janet...@googlemail.com> said: > > > On Fri, Oct 7, 2011 at 10:40 PM, Jim Kukunas > > <james.t.kuku...@linux.intel.com> wrote: > > > Hi Folks, > > > > > > With Evas trunk, I can no longer use the gl_x11 engine on my Intel 945GME. > > > I get the error message reproduced below. > > > > > > Git bisect points to revision 63832. Any revision before that works fine. > > > > > > Anyone else having this issue? I can supply more info if needed. > > > > > > > Same issue here. looking at the output I would guess that the shader > > file should be preprocessed before passing it to the shader compiler. > > (I'm no expert in this) > > no - thats the glsls compilers job. those pre-processing things rely on > defined constants from the compiler. it's how glsl works. i found it by manual > inspection and comparison. cedric uses tex_y in vert shdr but tex_c in frag > shader. fixed. > > > > > > > > Thanks. > > > > > > ERR<1246>:evas-gl_common evas_gl_shader.c:1082 > > > _evas_gl_common_shader_program_source_init() Abort compile of shader vert > > > (nv12): #ifdef GL_ES > > > #ifdef GL_FRAGMENT_PRECISION_HIGH > > > precision highp float; > > > #else > > > precision mediump float; > > > #endif > > > #endif > > > attribute vec4 vertex; > > > attribute vec4 color; > > > attribute vec2 tex_coord, tex_coord2; > > > uniform mat4 mvp; > > > varying vec4 col; > > > varying vec2 tex_y, tex_cuv; > > > void main() > > > { > > > gl_Position = mvp * vertex; > > > col = color; > > > tex_y = tex_coord; > > > tex_cuv = tex_coord2 * 0.5; > > > } > > > > > > Evas can not setup the informations of the OpenGL X11 Engine > > > No engine selected. > > > > > > -- > > > Jim Kukunas > > > Intel Open Source Technology Center > > > > > > ------------------------------------------------------------------------------ > > > All of the data generated in your IT infrastructure is seriously valuable. > > > Why? It contains a definitive record of application performance, security > > > threats, fraudulent activity, and more. Splunk takes this data and makes > > > sense of it. IT sense. And common sense. > > > http://p.sf.net/sfu/splunk-d2dcopy2 > > > _______________________________________________ > > > enlightenment-devel mailing list > > > enlightenment-devel@lists.sourceforge.net > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > > ------------------------------------------------------------------------------ > > All of the data generated in your IT infrastructure is seriously valuable. > > Why? It contains a definitive record of application performance, security > > threats, fraudulent activity, and more. Splunk takes this data and makes > > sense of it. IT sense. And common sense. > > http://p.sf.net/sfu/splunk-d2dcopy2 > > _______________________________________________ > > enlightenment-devel mailing list > > enlightenment-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > another bug found and fixed with svn log | grep cedric ! -- Mike Blumenkrantz Zentific: Coding in binary since '10. ------------------------------------------------------------------------------ All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel