On Thu, 20 Oct 2011 11:37:29 -0200 Gustavo Sverzut Barbieri
<barbi...@profusion.mobi> said:

> On Thursday, October 20, 2011, Carsten Haitzler <ras...@rasterman.com>
> wrote:
> > On Thu, 20 Oct 2011 10:19:14 -0200 Gustavo Sverzut Barbieri
> > <barbi...@profusion.mobi> said:
> >
> >> On Thursday, October 20, 2011, Carsten Haitzler <ras...@rasterman.com>
> >> wrote:
> >> > On Thu, 20 Oct 2011 08:38:18 -0200 Gustavo Sverzut Barbieri
> >> > <barbi...@profusion.mobi> said:
> >> >
> >> >> I'd agree with discomfitor about his points. There are many widgets
> that
> >> are
> >> >> about different themes to the same concept and could be simplified
> >> (toggle,
> >> >> check, ... Selection of items...)
> >> >
> >> > toggle and check are actually different. check has label_icon+ on/off
> >> state.
> >> > toggle has 2 named states (a, b) with label+icon. check has no concept
> of
> >> named
> >> > states at all. you could make a superset of it and roll it into check i
> >> guess...
> >> >
> >> >> As I said many times I'm against eina-object. Not able to explain it
> in
> >> >> details from a phone, but I can try later if needed if no one else
> will
> >> >>
> >> >> Last but not least I want some helpers in ecore_evas to manage
> lifetime
> >> of
> >> >> timer, idlers and so to an Evas_Object. Do it now or later?
> >> >
> >> > later, but that was the point of eina-object in the end. to tie
> together
> >> ALL
> >> > these things. also provide a "indirect ptr" ref no longer direct
> reffing
> >> ptrs
> >> > (index+table) and ability to have properties, methods and multiple
> >> inheritance.
> >>
> >> I know and that's why I dislike it. You're trying to solve the problem of
> >> people don't know C in C. It will bring clusterfuck to eina and EFL. Just
> >> let these things to high level languages.
> >
> > we have a problem in elementary already because we dont have (multiple)
> > inheritance. we are duplicating api's like crazy.
> 
> Come on, we dont even use the simple inheritance!
> 
> Btw, Sachiel already put the pointer in Evas_Smart_Class to allow
> interfaces. It would not even break the ABI. But Elementary needs to use
> proper inheritance to then use interfaces.
> 
> who is doing it? I'd love to, but can't fund that myself :-(

we need more than simple inheritance.

> >> Parts of it, like deleting the timer when object dies is a common pattern
> >> and indeed deserve a helper. Simple to do, useful.
> >
> > and if its at the core of every object we have.. then its trivial to glue
> any 2
> > objects together and have slaves deleted when master is deleted. you can
> glue
> > multiple evas objects together this way - you can glue an animator to a
> timer.
> > glue a timer to a job. glue a job, 3 animators, a timer, to an evas
> object..
> > etc.
> 
> How many cases like that we have? I can find dozen thousands cases like mine
> in each GUI and app and libs.

thats my point. its very common. we need to support this. real life ALSO says
that we have REAL problems with objects being pointers.

> And if you really want to do this anyway, why not use GObject? It will
> provide all of that, binding tools and even Vala to help. PyObject is also
> an option.

no multi-inheritance, and some other things from memory i don't like. i looked
at it already.

> >> >> On Thursday, October 20, 2011, Carsten Haitzler <ras...@rasterman.com>
> >> >> wrote:
> >> >> > On Thu, 20 Oct 2011 04:04:38 -0400 Mike Blumenkrantz <
> m...@zentific.com
> >> >
> >> >> said:
> >> >> >
> >> >> >> On Thu, 20 Oct 2011 15:51:01 +0900
> >> >> >> Carsten Haitzler (The Rasterman) <ras...@rasterman.com> wrote:
> >> >> >>
> >> >> >> > Hey guys. time to talk of our next release cycle. this meant 1.1
> of
> >> >> most efl
> >> >> >> > libs (and 1.5 for eet). this means we have lots of bug fixes and
> new
> >> >> >> > features here. i'm currently talking about:
> >> >> >> >
> >> >> >> > eina
> >> >> >> > evas
> >> >> >> > ecore
> >> >> >> > embryo
> >> >> >> > edje
> >> >> >> > efreet
> >> >> >> > e_dbus
> >> >> >> > eeze
> >> >> >> >
> >> >> >> > now coming AFTER this we want elementary to go 1.0 - so this is
> the
> >> >> last
> >> >> >> > change we have to "break api's" in elementary.
> >> >> >> >
> >> >> >> > e17 itself is an app so api is "not relevant" here, but we also
> want
> >> to
> >> >> work
> >> >> >> > full steam ahead on e17 release too.
> >> >> >> >
> >> >> >> > what i am proposing is that everyone finish their "pending work"
> for
> >> >> >> > everything above in the first list and get all pending changes to
> >> elm
> >> >> >> > upstream asap as well. i want to call a "2 week merge window" for
> >> core
> >> >> efl
> >> >> >> > (above) and then 2 weeks of bug fixing, then release. merge
> window
> >> >> starts
> >> >> >> > next monday (24th of october). that means from the 7th to the
> 20th
> >> no
> >> >> new
> >> >> >> > features can be added to trunk, only bug fixes.
> >> >> >> mmm this may be tough for eeze since supposedly users are having a
> lot
> >> of
> >> >> >> trouble with eeze mounting in e17 and I can't reproduce their
> >> problems.
> >> >> It
> >> >> >> would be great if I had some edevs working with me to test this so
> I
> >> can
> >> >> get
> >> >> >> bugs out.
> >> >> >
> >> >> > i haven't spotted bugs of late...
> >> >> >
> >> >> >> > i am opening the floor to anyone who thinks other libraries in
> svn
> >> >> should
> >> >> >> > also get the 1.0 treatment too - ethumb? epdf? emotion?
> >> >> >> I could prep esskyuehl for a release if people think it would be
> >> useful
> >> >> to
> >> >> >> have as a released library. I only have one or two trivial things
> to
> >> add,
> >> >> and
> >> >> >> it has been otherwise unchanged since May/June.
> >> >> >
> >> >> > no - leave that. it's still in proto and it actually isn't used by
> any
> >> of
> >> >> > e/efl elements currently, so no rush there.
> >> >> >
> >> >> >> >
> >> >> >> > some notes: eina will not have any eina-object model enabled for
> >> 1.1.
> >> >> evas
> >> >> >> > will have all the evas-gl stuff disabled in build and install for
> >> 1.1
> >> >> as its
> >> >> >> > not stable yet. any more notes people have to throw in?
> >> >> >> >
> >> >> >> I think if we work on an elm release after 1.0 (which would be
> >> starting
> >> >> in
> >> >> >> December?) it will be a big mistake. Elm right now is a giant
> >> >> clusterfuck, so
> >> >> >> we should probably do the following instead of going straight for
> the
> >> big
> >> >> 1.0:
> >> >> >>  * widget/feature freeze: NO MORE WIDGETS. PERIOD. there's too damn
> >> many
> >> >> as it
> >> >> >>    is and QA on them is terrible.
> >> >> >
> >> >> > well this is all part of 1.0 --
> > ------------- Codito, ergo sum - "I code, therefore I am" --------------
> > The Rasterman (Carsten Haitzler)    ras...@rasterman.com
> >
> >
> 
> -- 
> Gustavo Sverzut Barbieri
> http://profusion.mobi embedded systems
> --------------------------------------
> MSN: barbi...@gmail.com
> Skype: gsbarbieri
> Mobile: +55 (19) 9225-2202


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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