On Sun, 6 Nov 2011 22:12:40 +0900 Carsten Haitzler (The Rasterman) <ras...@rasterman.com> wrote:
> On Sun, 6 Nov 2011 22:04:35 +1000 David Seikel <onef...@gmail.com> > said: > > > Looks like I'm not gonna get lua textblock done in time. It's a big > > API, and therefore plenty to argue^H^H^H^H^H debate^H^H^H^H^H^H > > flame^H^H^H^H^H decide. We will need more time for that, so it wont > > make it for this freeze. > > > > I tried the new sound thingy, just compiling an old edje that had no > > sound in it killed my pulse. I can't work with that, so I'm not > > gonna include lua API for sound for this release. Someone else > > might. > > how did it kill it? u mean edje_cc killed pulse? Running edje_cc on some random .edc file caused pulse to go silent. I had some error message which I posted on IRC at the time - edje_cc lua_script.edc test.edj ALSA player_plugin init fail Pulse was in fact still running, it had just gone silent. No amount of playing with the knobs or restarting pulse brought it back. I rebooted to bring it back. If I remember, this is the usual response when some ALSA thing tries to grabs exclusive access to the sound hardware that pulse already is using. They fight over it, and both loose. I could be wrong about that though. Been a while since I last poked at that. It's odd that it's the compiler doing that though. Why would the compiler need to fiddle with sound hardware? That's the job of runtime. > > Maybe I can get map done in time? I'm about half way through implementing evas map. I've designed the API already, now it's just the boiler plate work to wade through. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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