On Sun, 6 Nov 2011 22:12:40 +0900 Carsten Haitzler (The Rasterman)
<ras...@rasterman.com> wrote:

> On Sun, 6 Nov 2011 22:04:35 +1000 David Seikel <onef...@gmail.com>
> said:
> 
> > Looks like I'm not gonna get lua textblock done in time.  It's a big
> > API, and therefore plenty to argue^H^H^H^H^H debate^H^H^H^H^H^H
> > flame^H^H^H^H^H decide.  We will need more time for that, so it wont
> > make it for this freeze.
> > 
> > I tried the new sound thingy, just compiling an old edje that had no
> > sound in it killed my pulse.  I can't work with that, so I'm not
> > gonna include lua API for sound for this release.  Someone else
> > might.
> 
> how did it kill it? u mean edje_cc killed pulse?

Running edje_cc on some random .edc file caused pulse to go silent.  I
had some error message which I posted on IRC at the time -

edje_cc lua_script.edc test.edj
ALSA player_plugin init fail

Pulse was in fact still running, it had just gone silent. No amount of
playing with the knobs or restarting pulse brought it back.  I rebooted
to bring it back.

If I remember, this is the usual response when some ALSA thing tries to
grabs exclusive access to the sound hardware that pulse already is
using.  They fight over it, and both loose.  I could be wrong about that
though.  Been a while since I last poked at that.

It's odd that it's the compiler doing that though.  Why would the
compiler need to fiddle with sound hardware?  That's the job of
runtime.

> > Maybe I can get map done in time?

I'm about half way through implementing evas map.  I've designed the API
already, now it's just the boiler plate work to wade through.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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