Raster, I'm still on the road reading mails at phone until tomorrow, let me
check this tomorrow

After a quick look at the EDC, it's very different from what edje does
today, which may be a major pain for most users. They won't be musicians,
but rather some people scheduling a background music and some feedback
effects. There are also some limits like stereo and allocation of channels.

In my opinion this API should learn from edje mistakes and provide an even
easier API. Try to think of some use cases and plan the examples. Not
trying to fill all possible soundtracking cases. Moreover, very few people
that knows music will do EDC directly, they will propably use some Windows
or OSX app they are experienced and then ask a programmer to convert. Then
some way to generate or load should be planned latter, maybe removing the
need for the complex case?  Analogy: you can specify an svg to be loaded or
all the parts as native EDC

One major difference from now, even in the simple program{} case is that
you need to refer to channel numbers and not program names. Today we stop
animations and all based on names.

Also seems some specification syntax is upside down, following C mindset of
declare and use. This is proven to be confusing for most EDC users. It's
better to have nested declarations.

Will check it in details later.

On Monday, November 7, 2011, Carsten Haitzler <ras...@rasterman.com> wrote:
> attached. this was a sample edc that would be able to play audio, not just
> single samples but whole sequences across multiple tracks as well as
control
> specific channels and tracks. it didn't specify looping params yet or
other
> additional stuff.
>
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    ras...@rasterman.com
>
>

-- 
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
--------------------------------------
MSN: barbi...@gmail.com
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202
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