On Mon, 7 Nov 2011 21:36:43 +0900 Carsten Haitzler (The Rasterman)
<ras...@rasterman.com> wrote:

> On Mon, 7 Nov 2011 11:00:24 +0100 Raoul Hecky <raoul.he...@gmail.com>
> said:
> 
> > Le lundi 7 novembre 2011 04:33:10, Carsten Haitzler a écrit :
> > > attached. this was a sample edc that would be able to play audio,
> > > not just single samples but whole sequences across multiple
> > > tracks as well as control specific channels and tracks. it didn't
> > > specify looping params yet or other additional stuff.
> > 
> > Such a huge thing just to play sound in edje... Is it really
> > necessary to have all this in edje or are you just nostalgic of the
> > good old days of trackers??
> 
> DAMNED STRAIGHT I AM! :) i just discovered milkytracker! i'm enjoying
> myself thoroughly! :)
> 
> seriously though... you CAN still just play samples.. then play
> samples WITH volume envelopes and looping (sounds as this glues
> sample+envelopes) and then play entire sequences (a series of samples
> played with timing), which is the basics for most musical scoring,
> then combine these into multiple track patterns and put them together
> into whole songs if u want. it drops down to the simple and up to the
> whole "compose a whole score" end of things.
> 
> if all you ever choose to do is play samples - then its largely
> irrelevant. reality is that if you want to have complex sound effects
> you need to start doing all of these little bits. :)
> 
> let me give an example. scrolling.
> 
> you want to play some "wind blowing" when you first start to drag -
> this may consist of 2 or 3 channels of sound with various wind
> samples overlayed at staggered intervals to give the impression of
> something that isn't always looping and repeating (it's a neat trick
> you also can do with overlayed images). you want this "song" to fade
> in then keep looping a few patterns where you really are using 5 or
> so 5 second samples to create several minutes of wind sound. now when
> you actually MOVE your mouse (or finger) you year some "tinkling"
> sounds that sound like the small glass bells being shaken. these play
> and fade out becoming quieter the slower your drag and varying pitch
> depending on how high or low your position is on the scroll range.
> you would implement these with another few tacks like the wind,
> applying modifiers for pitch and volume of the play instructions. the
> bell sample can be 2 or 3 samples like the wind to give the
> impression of many distinct bells, just played at differing speeds
> for pitches (you can normally go up 1 octave before it sounds just
> odd and want to get a new sampling).

I'm excited by that.  B-)

However, with multisense turned on (Ubuntu 10.04, sndfile 1.0.21), when
it gets to compiling elementary's edje files I get -

/opt/e17/bin/edje_cc  -id ../../data/themes -fd ../../data/themes \
<------>../../data/themes/default.edc \
<------>../../data/themes/default.edj
/opt/e17/bin/edje_cc  -id ../../data/themes -fd ../../data/themes \
<------>../../data/themes/default-desktop.edc \
<------>../../data/themes/default-desktop.edj
ALSA player_plugin init fail
Couldn't open any output device.
ALSA player_plugin init fail
Couldn't open any output device.
make[3]: Leaving directory
`/home/dvs1/e17_svn/SVN/trunk/elementary/data/themes' Making all in
images make[3]: Entering directory
`/home/dvs1/e17_svn/SVN/trunk/elementary/data/images' make[3]: Nothing
to be done for `all'. make[3]: Leaving directory
`/home/dvs1/e17_svn/SVN/trunk/elementary/data/images' Making all in
objects make[3]: Entering directory
`/home/dvs1/e17_svn/SVN/trunk/elementary/data/objects' /opt/e17/bin/edje_cc
-id ../../data/objects -fd ../../data/objects \
<------>../../data/objects/test.edc \
<------>../../data/objects/test.edj /opt/e17/bin/edje_cc
-id ../../data/objects -fd ../../data/objects \
<------>../../data/objects/multip.edc \
<------>../../data/objects/multip.edj /opt/e17/bin/edje_cc
-id ../../data/objects -fd ../../data/objects \
<------>../../data/objects/colorpreview.edc \
<------>../../data/objects/colorpreview.edj /opt/e17/bin/edje_cc
-id ../../data/objects -fd ../../data/objects \
<------>../../data/objects/cursors.edc \
<------>../../data/objects/cursors.edj /opt/e17/bin/edje_cc
-id ../../data/objects -fd ../../data/objects \
<------>../../data/objects/font_preview.edc \
<------>../../data/objects/font_preview.edj ALSA player_plugin init fail
Couldn't open any output device.
/opt/e17/bin/edje_cc  -id ../../data/objects -fd ../../data/objects \
<------>../../data/objects/postit_ent.edc \
<------>../../data/objects/postit_ent.edj
ALSA player_plugin init fail
Couldn't open any output device.
ALSA player_plugin init fail
Couldn't open any output device.
ALSA player_plugin init fail
Couldn't open any output device.
make[3]: *** [postit_ent.edj] Segmentation fault
make[3]: *** Deleting file `postit_ent.edj'

Oops.

Make -j is jumbling that up a bit.  Still trying it out on other things
in SVN.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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