On Mon, 7 Nov 2011 21:36:43 +0900 Carsten Haitzler (The Rasterman) <ras...@rasterman.com> wrote:
> On Mon, 7 Nov 2011 11:00:24 +0100 Raoul Hecky <raoul.he...@gmail.com> > said: > > > Le lundi 7 novembre 2011 04:33:10, Carsten Haitzler a écrit : > > > attached. this was a sample edc that would be able to play audio, > > > not just single samples but whole sequences across multiple > > > tracks as well as control specific channels and tracks. it didn't > > > specify looping params yet or other additional stuff. > > > > Such a huge thing just to play sound in edje... Is it really > > necessary to have all this in edje or are you just nostalgic of the > > good old days of trackers?? > > DAMNED STRAIGHT I AM! :) i just discovered milkytracker! i'm enjoying > myself thoroughly! :) > > seriously though... you CAN still just play samples.. then play > samples WITH volume envelopes and looping (sounds as this glues > sample+envelopes) and then play entire sequences (a series of samples > played with timing), which is the basics for most musical scoring, > then combine these into multiple track patterns and put them together > into whole songs if u want. it drops down to the simple and up to the > whole "compose a whole score" end of things. > > if all you ever choose to do is play samples - then its largely > irrelevant. reality is that if you want to have complex sound effects > you need to start doing all of these little bits. :) > > let me give an example. scrolling. > > you want to play some "wind blowing" when you first start to drag - > this may consist of 2 or 3 channels of sound with various wind > samples overlayed at staggered intervals to give the impression of > something that isn't always looping and repeating (it's a neat trick > you also can do with overlayed images). you want this "song" to fade > in then keep looping a few patterns where you really are using 5 or > so 5 second samples to create several minutes of wind sound. now when > you actually MOVE your mouse (or finger) you year some "tinkling" > sounds that sound like the small glass bells being shaken. these play > and fade out becoming quieter the slower your drag and varying pitch > depending on how high or low your position is on the scroll range. > you would implement these with another few tacks like the wind, > applying modifiers for pitch and volume of the play instructions. the > bell sample can be 2 or 3 samples like the wind to give the > impression of many distinct bells, just played at differing speeds > for pitches (you can normally go up 1 octave before it sounds just > odd and want to get a new sampling). I'm excited by that. B-) However, with multisense turned on (Ubuntu 10.04, sndfile 1.0.21), when it gets to compiling elementary's edje files I get - /opt/e17/bin/edje_cc -id ../../data/themes -fd ../../data/themes \ <------>../../data/themes/default.edc \ <------>../../data/themes/default.edj /opt/e17/bin/edje_cc -id ../../data/themes -fd ../../data/themes \ <------>../../data/themes/default-desktop.edc \ <------>../../data/themes/default-desktop.edj ALSA player_plugin init fail Couldn't open any output device. ALSA player_plugin init fail Couldn't open any output device. make[3]: Leaving directory `/home/dvs1/e17_svn/SVN/trunk/elementary/data/themes' Making all in images make[3]: Entering directory `/home/dvs1/e17_svn/SVN/trunk/elementary/data/images' make[3]: Nothing to be done for `all'. make[3]: Leaving directory `/home/dvs1/e17_svn/SVN/trunk/elementary/data/images' Making all in objects make[3]: Entering directory `/home/dvs1/e17_svn/SVN/trunk/elementary/data/objects' /opt/e17/bin/edje_cc -id ../../data/objects -fd ../../data/objects \ <------>../../data/objects/test.edc \ <------>../../data/objects/test.edj /opt/e17/bin/edje_cc -id ../../data/objects -fd ../../data/objects \ <------>../../data/objects/multip.edc \ <------>../../data/objects/multip.edj /opt/e17/bin/edje_cc -id ../../data/objects -fd ../../data/objects \ <------>../../data/objects/colorpreview.edc \ <------>../../data/objects/colorpreview.edj /opt/e17/bin/edje_cc -id ../../data/objects -fd ../../data/objects \ <------>../../data/objects/cursors.edc \ <------>../../data/objects/cursors.edj /opt/e17/bin/edje_cc -id ../../data/objects -fd ../../data/objects \ <------>../../data/objects/font_preview.edc \ <------>../../data/objects/font_preview.edj ALSA player_plugin init fail Couldn't open any output device. /opt/e17/bin/edje_cc -id ../../data/objects -fd ../../data/objects \ <------>../../data/objects/postit_ent.edc \ <------>../../data/objects/postit_ent.edj ALSA player_plugin init fail Couldn't open any output device. ALSA player_plugin init fail Couldn't open any output device. ALSA player_plugin init fail Couldn't open any output device. make[3]: *** [postit_ent.edj] Segmentation fault make[3]: *** Deleting file `postit_ent.edj' Oops. Make -j is jumbling that up a bit. Still trying it out on other things in SVN. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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