On Mon, 7 Nov 2011 23:55:24 +1000 David Seikel <onef...@gmail.com> wrote:
> On Mon, 7 Nov 2011 22:48:04 +1000 David Seikel <onef...@gmail.com> > wrote: > > > On Mon, 7 Nov 2011 21:36:43 +0900 Carsten Haitzler (The Rasterman) > > <ras...@rasterman.com> wrote: > > > > > On Mon, 7 Nov 2011 11:00:24 +0100 Raoul Hecky > > > <raoul.he...@gmail.com> said: > > > > > > > Le lundi 7 novembre 2011 04:33:10, Carsten Haitzler a écrit : > > > > > attached. this was a sample edc that would be able to play > > > > > audio, not just single samples but whole sequences across > > > > > multiple tracks as well as control specific channels and > > > > > tracks. it didn't specify looping params yet or other > > > > > additional stuff. > > > > > > > > Such a huge thing just to play sound in edje... Is it really > > > > necessary to have all this in edje or are you just nostalgic of > > > > the good old days of trackers?? > > > > > > DAMNED STRAIGHT I AM! :) i just discovered milkytracker! i'm > > > enjoying myself thoroughly! :) > > > > > > seriously though... you CAN still just play samples.. then play > > > samples WITH volume envelopes and looping (sounds as this glues > > > sample+envelopes) and then play entire sequences (a series of > > > samples played with timing), which is the basics for most musical > > > scoring, then combine these into multiple track patterns and put > > > them together into whole songs if u want. it drops down to the > > > simple and up to the whole "compose a whole score" end of things. > > > > > > if all you ever choose to do is play samples - then its largely > > > irrelevant. reality is that if you want to have complex sound > > > effects you need to start doing all of these little bits. :) > > > > > > let me give an example. scrolling. > > > > > > you want to play some "wind blowing" when you first start to drag > > > - this may consist of 2 or 3 channels of sound with various wind > > > samples overlayed at staggered intervals to give the impression of > > > something that isn't always looping and repeating (it's a neat > > > trick you also can do with overlayed images). you want this > > > "song" to fade in then keep looping a few patterns where you > > > really are using 5 or so 5 second samples to create several > > > minutes of wind sound. now when you actually MOVE your mouse (or > > > finger) you year some "tinkling" sounds that sound like the small > > > glass bells being shaken. these play and fade out becoming > > > quieter the slower your drag and varying pitch depending on how > > > high or low your position is on the scroll range. you would > > > implement these with another few tacks like the wind, applying > > > modifiers for pitch and volume of the play instructions. the bell > > > sample can be 2 or 3 samples like the wind to give the impression > > > of many distinct bells, just played at differing speeds for > > > pitches (you can normally go up 1 octave before it sounds just > > > odd and want to get a new sampling). > > > > I'm excited by that. B-) > > > > However, with multisense turned on (Ubuntu 10.04, sndfile 1.0.21), > > when it gets to compiling elementary's edje files I get - > > > > /opt/e17/bin/edje_cc -id ../../data/themes -fd ../../data/themes \ > > <------>../../data/themes/default.edc \ > > <------>../../data/themes/default.edj > > /opt/e17/bin/edje_cc -id ../../data/themes -fd ../../data/themes \ > > <------>../../data/themes/default-desktop.edc \ > > <------>../../data/themes/default-desktop.edj > > ALSA player_plugin init fail > > Couldn't open any output device. > > ALSA player_plugin init fail > > Couldn't open any output device. > > make[3]: Leaving directory > > `/home/dvs1/e17_svn/SVN/trunk/elementary/data/themes' Making all in > > images make[3]: Entering directory > > `/home/dvs1/e17_svn/SVN/trunk/elementary/data/images' make[3]: > > Nothing to be done for `all'. make[3]: Leaving directory > > `/home/dvs1/e17_svn/SVN/trunk/elementary/data/images' Making all in > > objects make[3]: Entering directory > > `/home/dvs1/e17_svn/SVN/trunk/elementary/data/objects' /opt/e17/bin/edje_cc > > -id ../../data/objects -fd ../../data/objects \ > > <------>../../data/objects/test.edc \ > > <------>../../data/objects/test.edj /opt/e17/bin/edje_cc > > -id ../../data/objects -fd ../../data/objects \ > > <------>../../data/objects/multip.edc \ > > <------>../../data/objects/multip.edj /opt/e17/bin/edje_cc > > -id ../../data/objects -fd ../../data/objects \ > > <------>../../data/objects/colorpreview.edc \ > > <------>../../data/objects/colorpreview.edj /opt/e17/bin/edje_cc > > -id ../../data/objects -fd ../../data/objects \ > > <------>../../data/objects/cursors.edc \ > > <------>../../data/objects/cursors.edj /opt/e17/bin/edje_cc > > -id ../../data/objects -fd ../../data/objects \ > > <------>../../data/objects/font_preview.edc \ > > <------>../../data/objects/font_preview.edj ALSA player_plugin init > > fail Couldn't open any output device. > > /opt/e17/bin/edje_cc -id ../../data/objects -fd ../../data/objects > > \ <------>../../data/objects/postit_ent.edc \ > > <------>../../data/objects/postit_ent.edj > > ALSA player_plugin init fail > > Couldn't open any output device. > > ALSA player_plugin init fail > > Couldn't open any output device. > > ALSA player_plugin init fail > > Couldn't open any output device. > > make[3]: *** [postit_ent.edj] Segmentation fault > > make[3]: *** Deleting file `postit_ent.edj' > > > > Oops. > > > > Make -j is jumbling that up a bit. Still trying it out on other > > things in SVN. > > And a similar segfault in editje - > > make[3]: Entering directory > `/home/dvs1/e17_svn/SVN/trunk/editje/data/templates/default' > /opt/e17/bin/edje_cc > \ ../../../data/templates/default/default.edc \ > ../../../data/templates/default/default.edj > make[3]: *** [default.edj] Segmentation fault > make[3]: *** Deleting file `default.edj' > Hmm, second time through, elementary built fine. Might not be edje_cc doing the segfaulting. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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