On Tue, 29 Nov 2011 05:21:21 -0500 Michael Blumenkrantz
<[email protected]> wrote:

> On Tue, 29 Nov 2011 20:15:43 +1000
> David Seikel <[email protected]> wrote:
> 
> > On Tue, 29 Nov 2011 04:58:12 -0500 Michael Blumenkrantz
> > <[email protected]> wrote:
> > 
> > > On Tue, 29 Nov 2011 19:51:26 +1000
> > > David Seikel <[email protected]> wrote:
> > > 
> > > > While I'm happy that EFL is working on the tiny little embedded
> > > > 800MHz 486 board, it might be a tad underpowered.
> > > > 
> > > > At one point during this devices typical usage, it has to send
> > > > stuff to a serial printer, play a sound (through a USB based
> > > > built in sound chip), AND do a simple edje animation.  At other
> > > > times, it might be doing one of the more complex animations,
> > > > but need to play a short sound on demand.  The printer is kinda
> > > > fussy about the timing of stuff sent to it.
> > > > 
> > > > After a short bit of testing, the sounds sometimes stutter quite
> > > > badly during the heavier animations, but is smooth during the
> > > > others. However, this is in a test mode, where there is more
> > > > stuff on the screen to slow things down.
> > > > 
> > > > It's my understanding that edje runs in the idler, so shouldn't
> > > > the sound and printer, which both use ecore FD handlers to know
> > > > when it's a good time to write, have priority?
> > > > 
> > > > I can probably fine tune things enough with judicious edje
> > > > freezes, or frame time, or something.  It does not really
> > > > matter if the animations are a little jerky, might not even be
> > > > noticeable, but the sound and printing have to be spot on.
> > > > 
> > > > Any hints from those more experienced with edge and FD handlers?
> > > > 
> > > it's important to keep in mind that ANY blocking will impede
> > > execution of the main loop. fd handlers are called as soon as they
> > > are able, but select() is limited by the next timer's duration; if
> > > you have lots of timers (eg. animations) playing, select() will be
> > > available for shorter amounts of time, potentially leading to i/o
> > > starvation while timers and related functions do their work.
> > 
> > Good point.
> > 
> > There's only one animation timer waiting at any given moment.  It's
> > all very simple sequential animations that roll along one after the
> > other, then loop. The "heavy" animation period is a 0.12 second
> > timer that triggers 8 simple edje programs (two state changes each
> > that just change visibility of small images) one every 0.12
> > seconds.  Then it goes back to the 3 and 5 second timers.  This is
> > the bit that's causing the stuttering though, and I could work
> > around it more or less.
> > 
> you could try to micro-optimize by combining multiple edje programs
> into scripts I suppose

I had been thinking that it might be worthwhile to convert them into a
lua script.  Should be interesting to see what impact that has on the
486.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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