On Tue, 29 Nov 2011 11:47:44 +0100 Cedric BAIL <cedric.b...@free.fr> wrote:
> On Tue, Nov 29, 2011 at 11:24 AM, David Seikel <onef...@gmail.com> > wrote: > > On Tue, 29 Nov 2011 05:21:21 -0500 Michael Blumenkrantz > > <michael.blumenkra...@gmail.com> wrote: > > > >> On Tue, 29 Nov 2011 20:15:43 +1000 > >> David Seikel <onef...@gmail.com> wrote: > >> > >> > On Tue, 29 Nov 2011 04:58:12 -0500 Michael Blumenkrantz > >> > <michael.blumenkra...@gmail.com> wrote: > >> > > >> > > On Tue, 29 Nov 2011 19:51:26 +1000 > >> > > David Seikel <onef...@gmail.com> wrote: > >> > > > >> > > > While I'm happy that EFL is working on the tiny little > >> > > > embedded 800MHz 486 board, it might be a tad underpowered. > >> > > > > >> > > > At one point during this devices typical usage, it has to > >> > > > send stuff to a serial printer, play a sound (through a USB > >> > > > based built in sound chip), AND do a simple edje animation. > >> > > > At other times, it might be doing one of the more complex > >> > > > animations, but need to play a short sound on demand. The > >> > > > printer is kinda fussy about the timing of stuff sent to it. > >> > > > > >> > > > After a short bit of testing, the sounds sometimes stutter > >> > > > quite badly during the heavier animations, but is smooth > >> > > > during the others. However, this is in a test mode, where > >> > > > there is more stuff on the screen to slow things down. > >> > > > > >> > > > It's my understanding that edje runs in the idler, so > >> > > > shouldn't the sound and printer, which both use ecore FD > >> > > > handlers to know when it's a good time to write, have > >> > > > priority? > >> > > > > >> > > > I can probably fine tune things enough with judicious edje > >> > > > freezes, or frame time, or something. It does not really > >> > > > matter if the animations are a little jerky, might not even > >> > > > be noticeable, but the sound and printing have to be spot on. > >> > > > > >> > > > Any hints from those more experienced with edge and FD > >> > > > handlers? > >> > > > > >> > > it's important to keep in mind that ANY blocking will impede > >> > > execution of the main loop. fd handlers are called as soon as > >> > > they are able, but select() is limited by the next timer's > >> > > duration; if you have lots of timers (eg. animations) playing, > >> > > select() will be available for shorter amounts of time, > >> > > potentially leading to i/o starvation while timers and related > >> > > functions do their work. > >> > > >> > Good point. > >> > > >> > There's only one animation timer waiting at any given moment. > >> > It's all very simple sequential animations that roll along one > >> > after the other, then loop. The "heavy" animation period is a > >> > 0.12 second timer that triggers 8 simple edje programs (two > >> > state changes each that just change visibility of small images) > >> > one every 0.12 seconds. Then it goes back to the 3 and 5 second > >> > timers. This is the bit that's causing the stuttering though, > >> > and I could work around it more or less. > >> > > >> you could try to micro-optimize by combining multiple edje programs > >> into scripts I suppose > > > > I had been thinking that it might be worthwhile to convert them > > into a lua script. Should be interesting to see what impact that > > has on the 486. > > Edje include a cache for not computing again thing that have been > computed during previous frame. This is disabled by default, but you > can turn it on it help in many case as it will just recalc the > animated part of an edje. It does use more memory. Maybe we will turn > it on for next release. Ah, that might help a lot. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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