On Tue, 29 Nov 2011 11:47:44 +0100 Cedric BAIL <cedric.b...@free.fr>
wrote:

> On Tue, Nov 29, 2011 at 11:24 AM, David Seikel <onef...@gmail.com>
> wrote:
> > On Tue, 29 Nov 2011 05:21:21 -0500 Michael Blumenkrantz
> > <michael.blumenkra...@gmail.com> wrote:
> >
> >> On Tue, 29 Nov 2011 20:15:43 +1000
> >> David Seikel <onef...@gmail.com> wrote:
> >>
> >> > On Tue, 29 Nov 2011 04:58:12 -0500 Michael Blumenkrantz
> >> > <michael.blumenkra...@gmail.com> wrote:
> >> >
> >> > > On Tue, 29 Nov 2011 19:51:26 +1000
> >> > > David Seikel <onef...@gmail.com> wrote:
> >> > >
> >> > > > While I'm happy that EFL is working on the tiny little
> >> > > > embedded 800MHz 486 board, it might be a tad underpowered.
> >> > > >
> >> > > > At one point during this devices typical usage, it has to
> >> > > > send stuff to a serial printer, play a sound (through a USB
> >> > > > based built in sound chip), AND do a simple edje animation.
> >> > > >  At other times, it might be doing one of the more complex
> >> > > > animations, but need to play a short sound on demand.  The
> >> > > > printer is kinda fussy about the timing of stuff sent to it.
> >> > > >
> >> > > > After a short bit of testing, the sounds sometimes stutter
> >> > > > quite badly during the heavier animations, but is smooth
> >> > > > during the others. However, this is in a test mode, where
> >> > > > there is more stuff on the screen to slow things down.
> >> > > >
> >> > > > It's my understanding that edje runs in the idler, so
> >> > > > shouldn't the sound and printer, which both use ecore FD
> >> > > > handlers to know when it's a good time to write, have
> >> > > > priority?
> >> > > >
> >> > > > I can probably fine tune things enough with judicious edje
> >> > > > freezes, or frame time, or something.  It does not really
> >> > > > matter if the animations are a little jerky, might not even
> >> > > > be noticeable, but the sound and printing have to be spot on.
> >> > > >
> >> > > > Any hints from those more experienced with edge and FD
> >> > > > handlers?
> >> > > >
> >> > > it's important to keep in mind that ANY blocking will impede
> >> > > execution of the main loop. fd handlers are called as soon as
> >> > > they are able, but select() is limited by the next timer's
> >> > > duration; if you have lots of timers (eg. animations) playing,
> >> > > select() will be available for shorter amounts of time,
> >> > > potentially leading to i/o starvation while timers and related
> >> > > functions do their work.
> >> >
> >> > Good point.
> >> >
> >> > There's only one animation timer waiting at any given moment.
> >> >  It's all very simple sequential animations that roll along one
> >> > after the other, then loop. The "heavy" animation period is a
> >> > 0.12 second timer that triggers 8 simple edje programs (two
> >> > state changes each that just change visibility of small images)
> >> > one every 0.12 seconds.  Then it goes back to the 3 and 5 second
> >> > timers.  This is the bit that's causing the stuttering though,
> >> > and I could work around it more or less.
> >> >
> >> you could try to micro-optimize by combining multiple edje programs
> >> into scripts I suppose
> >
> > I had been thinking that it might be worthwhile to convert them
> > into a lua script.  Should be interesting to see what impact that
> > has on the 486.
> 
> Edje include a cache for not computing again thing that have been
> computed during previous frame. This is disabled by default, but you
> can turn it on it help in many case as it will just recalc the
> animated part of an edje. It does use more memory. Maybe we will turn
> it on for next release.

Ah, that might help a lot.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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