On 12/27/11 21:16, Gustavo Sverzut Barbieri wrote:
> On Wed, Dec 28, 2011 at 12:03 AM, Christopher Michael
> <cpmicha...@comcast.net>  wrote:
>> On 12/27/11 20:42, Gustavo Sverzut Barbieri wrote:
>>>
>>> On Tue, Dec 27, 2011 at 11:01 PM, Christopher Michael
>>> <cpmicha...@comcast.net>    wrote:
>>>>
>>>> On 12/27/11 16:45, Cedric BAIL wrote:
>>>>>
>>>>> On Tue, Dec 27, 2011 at 8:25 PM, Enlightenment SVN
>>>>> <no-re...@enlightenment.org>      wrote:
>>>>>>
>>>>>> Log:
>>>>>> Ecore_Evas (Wayland_Shm):
>>>>>>
>>>>>>    Add an actual 'frame' to ecore_evas_wayland. (just a boring rectangle
>>>>>> frame w/ the title).
>>>>>
>>>>>
>>>>> Couldn't you reuse in some way what Gustavo did in the EWL backend ?
>>>>>
>>>> Are you referring to the old ewl toolkit here ?
>>>
>>>
>>> he means EWS - Evas+Ecore Windowing System.
>>>
>> Ahhh ok. Well, what exactly is ews ? and what use could it be here ?
>
> I'm not following wayland patches, but EWS implements a windowing
> system, with a window manager and all (decorations provided by
> elementary's wm). It's single process, so you can run all your
> elementary_test windows in framebuffer or playstation3.
>
> I had no need for things like "frame" windows and such, found it
> strange. But likely raster is reviewing your code and it does make
> sense, no idea on my side.
>
>
And I haven't been following ews patches, lol :) But I am curious now 
... how does ews implement a window manager & decorations ? I haven't 
seen anything in elementary that does decorations (or for that matter, a 
window manager). Also not sure if 'single process' would be sufficient 
in a wayland case :/

Well, we are not making 'frame windows' (as such), just ability for 
ecore_evas to draw it's own "frames" Around windows (read: 
decorations)...or for elm to do it, etc.

dh



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