Hi,

I've just updated my EFL build for the PS3 and it was broken. eina_init
isn't working anymore because eina_value doesn't init itself correctly. The
issue is that if it's unable to iitialize a lock, it will fail the init
which fails eina_init (and ecore_init, etc..)
The problem is that on the PS3, there is no pthread library so threads are
disabled on eina and eina_lock uses eina_inline_lock_void.x which just
returns FALSE/FAIL for every API call. This also causes another issue with
evas which slows it down because it tries a eina_lock_take_try (which
fails) and forces it to wait a bit before doing anything then it spams my
terminal with warnings about not being able to get a lock.
I would suggest to change the behavior of eina_lock (on 'void' platforms,
which do not support locks) to always return TRUE/SUCCEED so it doesn't
break everything below it.

What do you think ?

Thanks,
KaKaRoTo
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