Hi, I've just updated my EFL build for the PS3 and it was broken. eina_init isn't working anymore because eina_value doesn't init itself correctly. The issue is that if it's unable to iitialize a lock, it will fail the init which fails eina_init (and ecore_init, etc..) The problem is that on the PS3, there is no pthread library so threads are disabled on eina and eina_lock uses eina_inline_lock_void.x which just returns FALSE/FAIL for every API call. This also causes another issue with evas which slows it down because it tries a eina_lock_take_try (which fails) and forces it to wait a bit before doing anything then it spams my terminal with warnings about not being able to get a lock. I would suggest to change the behavior of eina_lock (on 'void' platforms, which do not support locks) to always return TRUE/SUCCEED so it doesn't break everything below it.
What do you think ? Thanks, KaKaRoTo ------------------------------------------------------------------------------ RSA(R) Conference 2012 Mar 27 - Feb 2 Save $400 by Jan. 27 Register now! http://p.sf.net/sfu/rsa-sfdev2dev2 _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel