On Sun, Jan 15, 2012 at 2:15 AM, Youness Alaoui <[email protected]> wrote: > Hi, > > I've just updated my EFL build for the PS3 and it was broken. eina_init > isn't working anymore because eina_value doesn't init itself correctly. The > issue is that if it's unable to iitialize a lock, it will fail the init > which fails eina_init (and ecore_init, etc..) > The problem is that on the PS3, there is no pthread library so threads are > disabled on eina and eina_lock uses eina_inline_lock_void.x which just > returns FALSE/FAIL for every API call. This also causes another issue with > evas which slows it down because it tries a eina_lock_take_try (which > fails) and forces it to wait a bit before doing anything then it spams my > terminal with warnings about not being able to get a lock. > I would suggest to change the behavior of eina_lock (on 'void' platforms, > which do not support locks) to always return TRUE/SUCCEED so it doesn't > break everything below it. > > What do you think ?
it would make sense, but another option is #ifdef it in eina value... stringshare also uses it, but lazyness was there and it did not check for errors. I do in eina_value. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -------------------------------------- MSN: [email protected] Skype: gsbarbieri Mobile: +55 (19) 9225-2202 ------------------------------------------------------------------------------ RSA(R) Conference 2012 Mar 27 - Feb 2 Save $400 by Jan. 27 Register now! http://p.sf.net/sfu/rsa-sfdev2dev2 _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
