On Sun, Jan 15, 2012 at 8:40 AM, Youness Alaoui
<[email protected]> wrote:
> Yes I could, but I don't really see the point to be honest, I think porting
> pthreads would be much more convenient rather than porting every library
> that uses pthread into using the ps3 specific API. I just lack
> time/motivation to do it, but it should be pretty straighforward...

well, porting pthread to a system == being POSIX compliant (wrt
threads) so it's not so simple. I saw the code of pthread-win32 and
it's an horror (because of that). Just locking a mutex is complicated
and in fine uses the win32 API. So i decided to use native win32 API.
One call and that's all, it's faster than pthread-win32 and it
consumes less memory.

Vincent

>
> On Sun, Jan 15, 2012 at 2:27 AM, Vincent Torri <[email protected]>wrote:
>
>> On Sun, Jan 15, 2012 at 8:06 AM, Youness Alaoui
>> <[email protected]> wrote:
>> > On Sun, Jan 15, 2012 at 1:52 AM, David Seikel <[email protected]> wrote:
>> >
>> >> On Sat, 14 Jan 2012 23:15:37 -0500 Youness Alaoui
>> >> <[email protected]> wrote:
>> >>
>> >> > Hi,
>> >> >
>> >> > I've just updated my EFL build for the PS3 and it was broken.
>> >> > eina_init isn't working anymore because eina_value doesn't init
>> >> > itself correctly. The issue is that if it's unable to iitialize a
>> >> > lock, it will fail the init which fails eina_init (and ecore_init,
>> >> > etc..) The problem is that on the PS3, there is no pthread library so
>> >> > threads are disabled on eina and eina_lock uses
>> >> > eina_inline_lock_void.x which just returns FALSE/FAIL for every API
>> >> > call. This also causes another issue with evas which slows it down
>> >> > because it tries a eina_lock_take_try (which fails) and forces it to
>> >> > wait a bit before doing anything then it spams my terminal with
>> >> > warnings about not being able to get a lock. I would suggest to
>> >> > change the behavior of eina_lock (on 'void' platforms, which do not
>> >> > support locks) to always return TRUE/SUCCEED so it doesn't break
>> >> > everything below it.
>> >>
>> >> I'm wondering how come a hyperthreaded CPU with a dozen extra
>> >> specialized cores has no thread support?  It might not have pthread,
>> >> but it might have some other sort of thread support that could be used
>> >> instead?
>> >>
>> > Yes it has threads support, and the official SDK (Which we can't legally
>> > use) has pthread, but we don't have an open source port of pthread to
>> their
>> > own system calls. So for now I'm working with it without threading
>> support.
>> > I will eventually (some day) port pthread to it then all of this will go
>> > away, in the meantime, I prefer to concentrate on other things (it also
>> > helped me find a few bugs in the EFL for when it gets compiled without
>> > threads)
>>
>> if there's thread support, you can try to use the native one, like i
>> did for Windows, right ?
>>
>> Vincent
>>
>>
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