On Fri, Jan 20, 2012 at 2:07 PM, Joel Madero <[email protected]> wrote: > Could code be taken from (and/or at least based on) the ecomorph wobbly > windows? Can you direct me to the packages that would have to be looked at > alongside edje?? I'm going to investigate, no promises, but I've been > looking for a programming project, this could be it. If any other > programmer out there is interested in helping, feel free to email me
No, you can't. Ecomorph does it using compiz, that talks opengl directly. We have layers, that usually help a lot... but also makes the process of adding new features much more complicated as you need to think a lot how to make it fit without creating unsustainable aliens. To add mesh support you'd have to change Evas, particularly the "map" feature. It was tried before, almost worked but at the end was aborted. With evas, there are its engines... including software fallback. Then you need to expose this in Edje, as Raster said. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -------------------------------------- MSN: [email protected] Skype: gsbarbieri Mobile: +55 (19) 9225-2202 ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
