On Fri, Jan 20, 2012 at 2:07 PM, Joel Madero <[email protected]> wrote:
> Could code be taken from (and/or at least based on) the ecomorph wobbly
> windows? Can you direct me to the packages that would have to be looked at
> alongside edje?? I'm going to investigate, no promises, but I've been
> looking for a programming project, this could be it. If any other
> programmer out there is interested in helping, feel free to email me

No, you can't.

Ecomorph does it using compiz, that talks opengl directly. We have
layers, that usually help a lot... but also makes the process of
adding new features much more complicated as you need to think a lot
how to make it fit without creating unsustainable aliens.

To add mesh support you'd have to change Evas, particularly the "map"
feature. It was tried before, almost worked but at the end was
aborted. With evas, there are its engines... including software
fallback. Then you need to expose this in Edje, as Raster said.

-- 
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
--------------------------------------
MSN: [email protected]
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202

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