On Wed, 28 Mar 2012 17:29:58 -0300 Gustavo Sverzut Barbieri <barbi...@profusion.mobi> wrote:
> On Wed, Mar 28, 2012 at 4:59 PM, Vincent Torri > <vincent.to...@gmail.com> wrote: > > > > On Wed, Mar 28, 2012 at 9:22 PM, Gustavo Sverzut Barbieri > > <barbi...@profusion.mobi> wrote: > > > On Wed, Mar 28, 2012 at 2:26 PM, Michael Blumenkrantz < > > > michael.blumenkra...@gmail.com> wrote: > > > > > >> On Wed, 28 Mar 2012 14:22:00 -0300 > > >> Lucas De Marchi <lucas.demar...@profusion.mobi> wrote: > > >> > > >> > On Wed, Mar 28, 2012 at 1:57 PM, Michael Blumenkrantz > > >> > <michael.blumenkra...@gmail.com> wrote: > > >> > > On Wed, 28 Mar 2012 11:16:45 -0300 > > >> > > Lucas De Marchi <lucas.demar...@profusion.mobi> wrote: > > >> > > > > >> > >> On Wed, Mar 28, 2012 at 11:10 AM, Gustavo Chaves < > > >> gl...@profusion.mobi> > > >> > >> wrote: > > >> > >> > I suggest something in the lines of the glorious > > >> > >> > http://zynaddsubfx.sourceforge.net/. > > >> > >> > > >> > >> I suggest we stop writing yet another library and start > > >> > >> doing apps. > > >> > >> > > >> > >> > > >> > >> Lucas De Marchi > > >> > > > > >> > > this is actually going to be integrated into an app once > > >> > > it's done > > >> > > > >> > Why not making the app first then? Once it's working, separate > > >> > the > > >> effects > > >> > part. > > >> > > > >> > > > >> > Lucas De Marchi > > >> > > >> because raster is working on an initial version of the app now > > >> with a deadline > > >> of 1-2 weeks from now and I would rather stay out of his way > > > > > > > > > Not directly the same thing, but on our roadmap (you know what) > > > is an Ephysics library that glues EFL with "Bullet Physics" in a > > > thread, as wanted by our god Raster ;-) > > > > > > I believe the effects library will be orders of magnitude simpler > > > to use and lighter than a full-blown physics... BUT the effects > > > are also more limited and feels artificial. > > > > do you use some e_phys code ? > > No. > > It was requested to use a major physics library called "bullet". And > this lib logic should run from a thread. > > same as edbus, this project is starting, no code for it yet. Once > there is, it will be in SVN (as this one is a new library, it does not > break anything and have no problem to go asap) Cool. I'm working on slowly converting OpenSim virtual world stuff to EFL, and bullet physics is on my TODO for later. Working on the scripting engine first. Which got put on hold while I do contract work. sigh -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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