On Wed, Mar 28, 2012 at 10:29 PM, Gustavo Sverzut Barbieri <barbi...@profusion.mobi> wrote: > On Wed, Mar 28, 2012 at 4:59 PM, Vincent Torri <vincent.to...@gmail.com> > wrote: >> On Wed, Mar 28, 2012 at 9:22 PM, Gustavo Sverzut Barbieri >> <barbi...@profusion.mobi> wrote: >> > On Wed, Mar 28, 2012 at 2:26 PM, Michael Blumenkrantz < >> > michael.blumenkra...@gmail.com> wrote: >> >> On Wed, 28 Mar 2012 14:22:00 -0300 >> >> Lucas De Marchi <lucas.demar...@profusion.mobi> wrote: >> >> > On Wed, Mar 28, 2012 at 1:57 PM, Michael Blumenkrantz >> >> > <michael.blumenkra...@gmail.com> wrote: >> >> > > On Wed, 28 Mar 2012 11:16:45 -0300 >> >> > > Lucas De Marchi <lucas.demar...@profusion.mobi> wrote: >> >> > >> On Wed, Mar 28, 2012 at 11:10 AM, Gustavo Chaves < >> >> gl...@profusion.mobi> >> >> > >> wrote: >> >> > >> > I suggest something in the lines of the glorious >> >> > >> > http://zynaddsubfx.sourceforge.net/. >> >> > >> >> >> > >> I suggest we stop writing yet another library and start doing apps. >> >> > >> >> >> > >> >> >> > >> Lucas De Marchi >> >> > > >> >> > > this is actually going to be integrated into an app once it's done >> >> > >> >> > Why not making the app first then? Once it's working, separate the >> >> effects >> >> > part. >> >> > >> >> > >> >> > Lucas De Marchi >> >> >> >> because raster is working on an initial version of the app now with a >> >> deadline >> >> of 1-2 weeks from now and I would rather stay out of his way >> > >> > >> > Not directly the same thing, but on our roadmap (you know what) is an >> > Ephysics library that glues EFL with "Bullet Physics" in a thread, as >> > wanted by our god Raster ;-) >> > >> > I believe the effects library will be orders of magnitude simpler to use >> > and lighter than a full-blown physics... BUT the effects are also more >> > limited and feels artificial. >> >> do you use some e_phys code ? > > No. > > It was requested to use a major physics library called "bullet". And > this lib logic should run from a thread. > > same as edbus, this project is starting, no code for it yet. Once > there is, it will be in SVN (as this one is a new library, it does not > break anything and have no problem to go asap)
That's a great news, and I agree with you that an effect library will be a simplified version of a physics library. -- Cedric BAIL ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel