On Wed, Mar 28, 2012 at 10:29 PM, Gustavo Sverzut Barbieri
<barbi...@profusion.mobi> wrote:
> On Wed, Mar 28, 2012 at 4:59 PM, Vincent Torri <vincent.to...@gmail.com> 
> wrote:
>> On Wed, Mar 28, 2012 at 9:22 PM, Gustavo Sverzut Barbieri
>> <barbi...@profusion.mobi> wrote:
>> > On Wed, Mar 28, 2012 at 2:26 PM, Michael Blumenkrantz <
>> > michael.blumenkra...@gmail.com> wrote:
>> >> On Wed, 28 Mar 2012 14:22:00 -0300
>> >> Lucas De Marchi <lucas.demar...@profusion.mobi> wrote:
>> >> > On Wed, Mar 28, 2012 at 1:57 PM, Michael Blumenkrantz
>> >> > <michael.blumenkra...@gmail.com> wrote:
>> >> > > On Wed, 28 Mar 2012 11:16:45 -0300
>> >> > > Lucas De Marchi <lucas.demar...@profusion.mobi> wrote:
>> >> > >> On Wed, Mar 28, 2012 at 11:10 AM, Gustavo Chaves <
>> >> gl...@profusion.mobi>
>> >> > >> wrote:
>> >> > >> > I suggest something in the lines of the glorious
>> >> > >> > http://zynaddsubfx.sourceforge.net/.
>> >> > >>
>> >> > >> I suggest we stop writing yet another library and start doing apps.
>> >> > >>
>> >> > >>
>> >> > >> Lucas De Marchi
>> >> > >
>> >> > > this is actually going to be integrated into an app once it's done
>> >> >
>> >> > Why not making the app first then? Once it's working, separate the
>> >> effects
>> >> > part.
>> >> >
>> >> >
>> >> > Lucas De Marchi
>> >>
>> >> because raster is working on an initial version of the app now with a
>> >> deadline
>> >> of 1-2 weeks from now and I would rather stay out of his way
>> >
>> >
>> > Not directly the same thing, but on our roadmap (you know what) is an
>> > Ephysics library that glues EFL with "Bullet Physics" in a thread, as
>> > wanted by our god Raster ;-)
>> >
>> > I believe the effects library will be orders of magnitude simpler to use
>> > and lighter than a full-blown physics... BUT the effects are also more
>> > limited and feels artificial.
>>
>> do you use some e_phys code ?
>
> No.
>
> It was requested to use a major physics library called "bullet". And
> this lib logic should run from a thread.
>
> same as edbus, this project is starting, no code for it yet. Once
> there is, it will be in SVN (as this one is a new library, it does not
> break anything and have no problem to go asap)

That's a great news, and I agree with you that an effect library will
be a simplified version of a physics library.
-- 
Cedric BAIL

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