On Wed, Aug 22, 2012 at 1:48 AM, ChunEon Park <[email protected]> wrote: > And failed on building direct3d :0 > > Probably I need to look them from now?
I think the Direct3D backend will be a little bit overly complex and maybe not that useful. The complexity will come from the fact we need EvasGL support (That means a layer to convert from EvasGL to Direct3D). The usefulness is a fact reported by Valve developer that discovered they could make OpenGL support faster than Direct3D. As far as I know the reason for Direct3D is that Vincent hope to support more hardware thanks to the fact that it should not rely on OpenGL 1.4 and up. But my understanding is that when hardware support shader in the Direct3D, they should support OpenGL 1.4, I am wrond here ? I don't want to prevent you from doing a Direct3D engine, I am just questioning the goal and if it's worth it (as it should be a huge task). And as a side note as we are in the process of rewriting evas_render, until december I think it's not really a good time to start a new one. > By the way, Im wonder what do u use efl on windows for exactly? Evil ! -- Cedric BAIL ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
