On Wed, Aug 22, 2012 at 12:43 PM, ChunEon Park <her...@naver.com> wrote: > I think the Direct3D backend will be a little bit overly complex and > maybe not that useful. The complexity will come from the fact we need > EvasGL support (That means a layer to convert from EvasGL to > Direct3D). > -> For now, I've not thought supporting EvasGL on Windows. It's GL. not d3d. > > > The usefulness is a fact reported by Valve developer that > discovered they could make OpenGL support faster than Direct3D. > > -> But it was on the Linux not on Windows, even it could be depended on the > drivers. > > We don't sure the performance point actually. > > As far as I know the reason for Direct3D is that Vincent hope to > support more hardware thanks to the fact that it should not rely on > OpenGL 1.4 and up. But my understanding is that when hardware support > shader in the Direct3D, they should support OpenGL 1.4, I am wrond > here ? > > -> It's surprised even the chipset supports d3d10 but not support more than > opengl 1.4. > > I think the manufacturer should support both drivers. > > > I don't want to prevent you from doing a Direct3D engine, I am just > questioning the goal and if it's worth it (as it should be a huge > task). And as a side note as we are in the process of rewriting > evas_render, until december I think it's not really a good time to > start a new one. > -> Yes I agree with you. Is it really worth to maintain for rare cases? > > Actually, I think only gl backened module is sufficient because most > chipsets support both d3d and gl. > > In the future, also, they should do. However, Anyway, we need to provide > backened for Windows (at least glx_win) > > And like Vincent case, we can do. > > First I will look the entire codes of d3d module to determine how many > changes are required > and it's good to go completing with only fixing inside the module (to not > hurt Evas core). > > If it needs to affect evas itself, I will consider again to complete this or > not.
as the evas internals (and engines internal too) will change, maybe we can wait and just port the opengl engine to windows first I can't these days (work + windows non understandable bugs to hunt), so Hermet, if you can do it, please go. thanks Vincent ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel