On Sun, 25 Nov 2012 12:39:14 +0100 Andreas Volz <[email protected]> said:

> Am Sun, 25 Nov 2012 19:00:21 +0900 schrieb Carsten Haitzler (The
> Rasterman):
> 
> > On Sun, 25 Nov 2012 09:38:13 +0100 Andreas Volz <[email protected]>
> > said:
> > 
> > > Am Sun, 25 Nov 2012 12:22:05 +0900 schrieb Carsten Haitzler (The
> > > Rasterman):
> > > 
> > > > On Sat, 24 Nov 2012 23:20:27 +0100 Andreas Volz
> > > > <[email protected]> said:
> > > > 
> > > > and what does the elementary_tes -> icon transparent test look
> > > > like for you? also what driver?  gl engine for client apps too? or
> > > > software?
> > > 
> > > Result looks the same:
> > > 
> > > http://s9.postimage.org/uqvzsnmdr/2012_11_25_092954.png
> > > 
> > > I tried to set E17 to software composite and the result was exact
> > > the same. Hm, how could I be sure it's _really_ software rendering?
> > > I've to ask, because I don't see any difference. Speed is the
> > > same... :-)
> > 
> > no.. whats your engine for the client - for evas. not for compositor.
> > for elm? :) as for compositor speed being the same... and you can't
> > tell.. i guess we've succeeded awesomely there. :)
> 
> With same speed I referenced E17 usage...
> 
> Stupid me! I deactivated OpenGL in E itself and not in
> elementary_config. :-P
> 
> Now after changing this to SW rendering it works as before. It seems I
> activated it without remembering...

thus... mu question :)

> How could I help to debug the problemevas_x_main.c?
> 
> BTW: I'm able to continue my work as speed of sw renderer is good
> enough for me. But in future I like to add 3D component to my
> elm application and for that I need 3D...

evas_x_main.c -> NEWGL - its not enabled. if i enable it all hell breaks loose.
this is newe glx functions that allow for rgba visuals. as such EGL/gles stuff
works fine with dest alpha - the older glx visual stuff does not. it happesn to
render correctyl on intel gpus as the dest alpha chanel is filled correctly -
but not on nvidia. :) i have spent days before poking around here trying to
figure out what in the newer glx apis i use in NEWGL i managed to "break" but i
couldnt find it. i gave up. if u can get it to work... u're golden :)

> regards
>       Andreas
> 
> -- 
> Technical Blog <http://andreasvolz.wordpress.com/>
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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