On Sun, 25 Nov 2012 12:39:14 +0100 Andreas Volz <[email protected]> said:
> Am Sun, 25 Nov 2012 19:00:21 +0900 schrieb Carsten Haitzler (The > Rasterman): > > > On Sun, 25 Nov 2012 09:38:13 +0100 Andreas Volz <[email protected]> > > said: > > > > > Am Sun, 25 Nov 2012 12:22:05 +0900 schrieb Carsten Haitzler (The > > > Rasterman): > > > > > > > On Sat, 24 Nov 2012 23:20:27 +0100 Andreas Volz > > > > <[email protected]> said: > > > > > > > > and what does the elementary_tes -> icon transparent test look > > > > like for you? also what driver? gl engine for client apps too? or > > > > software? > > > > > > Result looks the same: > > > > > > http://s9.postimage.org/uqvzsnmdr/2012_11_25_092954.png > > > > > > I tried to set E17 to software composite and the result was exact > > > the same. Hm, how could I be sure it's _really_ software rendering? > > > I've to ask, because I don't see any difference. Speed is the > > > same... :-) > > > > no.. whats your engine for the client - for evas. not for compositor. > > for elm? :) as for compositor speed being the same... and you can't > > tell.. i guess we've succeeded awesomely there. :) > > With same speed I referenced E17 usage... > > Stupid me! I deactivated OpenGL in E itself and not in > elementary_config. :-P > > Now after changing this to SW rendering it works as before. It seems I > activated it without remembering... thus... mu question :) > How could I help to debug the problemevas_x_main.c? > > BTW: I'm able to continue my work as speed of sw renderer is good > enough for me. But in future I like to add 3D component to my > elm application and for that I need 3D... evas_x_main.c -> NEWGL - its not enabled. if i enable it all hell breaks loose. this is newe glx functions that allow for rgba visuals. as such EGL/gles stuff works fine with dest alpha - the older glx visual stuff does not. it happesn to render correctyl on intel gpus as the dest alpha chanel is filled correctly - but not on nvidia. :) i have spent days before poking around here trying to figure out what in the newer glx apis i use in NEWGL i managed to "break" but i couldnt find it. i gave up. if u can get it to work... u're golden :) > regards > Andreas > > -- > Technical Blog <http://andreasvolz.wordpress.com/> > > ------------------------------------------------------------------------------ > Monitor your physical, virtual and cloud infrastructure from a single > web console. Get in-depth insight into apps, servers, databases, vmware, > SAP, cloud infrastructure, etc. Download 30-day Free Trial. > Pricing starts from $795 for 25 servers or applications! > http://p.sf.net/sfu/zoho_dev2dev_nov > _______________________________________________ > enlightenment-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [email protected] ------------------------------------------------------------------------------ Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
