On Thu, Nov 29, 2012 at 4:24 AM, Gustavo Sverzut Barbieri
<barbi...@profusion.mobi> wrote:
> On Wed, Nov 28, 2012 at 5:17 PM, Enlightenment SVN
> <no-re...@enlightenment.org> wrote:
>>
>> Log:
>> evas/rectangle: Refactor common code for rectangle drawing
>>
>>   This patch refactors common code for rectangle draws - so that it can be
>>   used by other engines and *threaded* X11.
>>
>
> This patch that saves clipper, apply cutouts and then call a function
> for every rectangle to actually do something is very common pattern in
> the engines. GL has it replicated, I recall I replicated this for
> 16bpp engine...
>
> We'll try to do more of those, then we can move engines to use this
> instead of similar codes as GL do.
>
> End goal is to dispatch all the small commands to a queue that the
> thread engine will consume and paint (the thread engine is under heavy
> dev, may hit the list in few days for further comments).

I don't know your intended use for evas_common_rectangle_draw_cb, but
be careful if you want to use it in a thread. It use a static variable
and his clearly not thread safe. evas_common_rectangle_draw_do is
intended to be thread safe and used in that kind of context.
--
Cedric BAIL

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