On Fri, Jan 11, 2013 at 4:36 AM, David Seikel <onef...@gmail.com> wrote:
> Success!  Elementary, ePhysics, and Irrlicht are sharing the one OpenGL
> window.  Created by Evas_GL, then passed to Irrlicht to do it's thing.

Great news! \o/

>
> Attached (hopefully) is a screenie.  The top half is Elementary
> widgets.  The bottom half is an Evas_GL rectangle, that Irrlict is
> rendering the bottom half of their mascot model into, packed into the
> same ELM box that the top widgets are packed into.  You can see two
> typical ePhysics objects bouncing around in both halves.  The Irrlicht
> model is animated.
>
> It's not perfect, but it's a start.  The ePhysics objects flicker when
> they move around the top half over the ELM widgets, but not when going
> over the Evas_GL bottom widget.  Irrlicht is not constraining itself to
> the size of the Evas_GL rectangle, it SHOULD be showing the entire
> woman, not just her lower half.  I have not yet gotten Evas_GL to be
> able to draw it's own stuff at the same time as Irrlicht, it's either
> one, the other, or crap.

Yeah, images look good, is certainly a good start despite these issues.

>
> This is Irrlicht doing OpenGL rendering, I've not gotten it's software
> renderer to work like this yet.  I should be able to get Irrlicht to
> software render to a texture, then copy that texture into the lower
> rectangle.  If I'm really lucky, I can get Irrlicht to render directly
> to an Evas image, and skip the copy step.
>
> --
> A big old stinking pile of genius that no one wants
> coz there are too many silver coated monkeys in the world.
>
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