Am Sat, 9 Feb 2013 02:51:58 +0100 schrieb Steven Le Roux:

Was some permission issue on the server. I corrected it...

> Andreas : 1st link issues a 404
> 
> can't wait to test that ;)
> 
> 
> On Sat, Feb 9, 2013 at 12:10 AM, Andreas Volz <[email protected]>
> wrote:
> 
> > Am Fri, 8 Feb 2013 11:41:38 +1000 schrieb David Seikel:
> >
> > > On Thu, 7 Feb 2013 23:18:59 +0100 Andreas Volz
> > > <[email protected]> wrote:
> > >
> > > > Am Sat, 2 Feb 2013 23:56:02 +0100 schrieb Andreas Volz:
> > > >
> > > > > Hello together,
> > > > >
> > > > > I'm currently trying to port some EFL libs to android.
> > > >
> > > > Just like to report some success about this task.
> > > >
> > > > The EFL is working successful on android platform. Up to now I
> > > > ported the buffer engine and use a native android bitmap to
> > > > display rendered result. :-)
> > > >
> > > > As next task I like to polish it more and commit changes to SVN.
> > > > I'll raw summarize my needed changes so anyone could add a
> > > > comment before I start with this task. Please give me some
> > > > comments.
> > > >
> > > > I won't provide any patches at the moment, because I used
> > > > efl-1.7.5 and need to port it to trunk and I like to discuss
> > > > them before.
> > > >
> > > > Library versions
> > > > ----------------
> > > > Android doesn't well support the library versions (libxyz.so.1).
> > > > Each application or library package is independent from others.
> > > > So no need to use versions.I had to modify all Makefile.am to
> > > > replace:
> > > >
> > > > "-version-info @version_info@ @release_info@" =>
> > > > "-avoid-version".
> > > >
> > > > Module structure
> > > > ----------------
> > > > The app resources on android support only flat directory
> > > > structure. So I had to change module structure
> > > >
> > > >
> > /lib/evas/modules/engines/software_x11/linux-gnu-x86_64-1.7.99/module.so
> > > >
> > > > isn't possible. This goes together with next change...
> > > >
> > > > Module name
> > > > -----------
> > > > For some reasons shared objects on android need to be named
> > > > lib*.so to be correct included. Maybe this is also a limitation
> > > > of the package creator. Don't know for sure. But for this
> > > > reasons I decided to name modules like this:
> > > >
> > > > libevas_modules_engines_buffer.so
> > > > libevas_modules_engines_software_generic.so
> > > >
> > > > (PS: if you are more experienced with android and teach me a
> > > > better way to solve the library restrictions, please do so!)
> > > >
> > > > Module loader (evas)
> > > > --------------------
> > > > I had to modify module loader
> > > > evas-1.7.5/src/lib/file/evas_module.c to load modules from the
> > > > new place in evas_module_paths_init(). In my case here local
> > > > hacked to "/data/data/com.example.efl/lib/". The correct way
> > > > would be for sure to get this path dynamic. Seems that this
> > > > path is only available in the Java API. So I've to get it by
> > > > JNI calls from Java. Other people out there do the same trick
> > > > to solve this.
> > > >
> > > > I've to port evas_module_engine_list() for sure too. But until
> > > > now I could survive without.
> > > >
> > > > The evas_module_find_type() needed changes too to support the
> > > > new library paths.
> > > >
> > > > If I remember correct this were the biggest changes I've done
> > > > until now.
> > > >
> > > > How to bring this into EFL trunk?
> > > > ---------------------------------
> > > > My idea to solve the build structure is to create a new
> > > > configure option (e.g. --flat-lib-naming or more specific
> > > > --enable-android) and handle the magic in all Makefile.am files
> > > > with this options. I even think about auto detecting android
> > > > support and just configure it in a correct way. This would be
> > > > more smart.
> > > >
> > > > The change in evas itself are only several lines of code that I
> > > > currently guard with #ifdef __ANDROID__.
> > > >
> > > > For sure all dependencies (libpng, libjpeg, freetype...) needs
> > > > to be modified in some similar way regarding the library
> > > > naming. I would maintain this as patches for release versions
> > > > as long as they don't support android.
> > > >
> > > > Next steps
> > > > -----------
> > > > Ok, after bringing android support with current state into EFL
> > > > trunk I would start to write some software_android engine and
> > > > later maybe some gl_android engine. I assume the input events
> > > > (touchscreen) then needs also to be supported. I've really no
> > > > idea how this works as I didn't care about it currently. But
> > > > I'm sure there's a way...
> > > >
> > > > Help needed
> > > > -----------
> > > > I like to commit my changes to EFL and afterwards I hope some
> > > > tutorials and an example application could motivate someone
> > > > experienced with writing evas engines to support this port.
> > > >
> > > > So if nobody complains after this email I'll commit my changes
> > > > _carefully_ to EFL with being sure not to destroy any existing
> > > > code.
> > >
> > > I'm looking forward to seeing your work.  Dunno if I can help
> > > much, but I'll certainly by trying it out.
> >
> > Ok, are you really brave enough to test a first demo? :-)
> >
> > If you answer yes, then please read this:
> >
> > - Be sure to have an arm device (e.g. Samsung Galaxy S2)!!!
> >   - didn't compile for mips until now
> > - Activate installing apps from foreign locations
> > - copy
> > http://tux-style.com/projects/android_efl/2013_02_08/clock.edj
> > to /sdcard/clock.edj on your android device
> > - Point your browser to
> >   http://tux-style.com/projects/android_efl/2013_02_08/efl.apk and
> >   install it
> > - Run the new efl application and press on the button after starting
> > - See a nice edje clock rendered (if everything works correct!)
> >
> > Please don't kick my ass if anything goes wrong on your device!!!!
> >
> > Problems
> > --------
> > - Edje animation loop isn't working. So you see only the first frame
> >   rendered at 12 o'clock and that's it. I'm working on this...
> > - If you don't have the edje file in correct place it may crash.
> > - My way of displaying content is really bad as I get image content
> >   through jni. This is horrible slow! I'll improve it.
> > - Sometimes there are crashes. And then your phone hangs for several
> >   seconds until the process is killed. I hadn't time to debug it
> > today.
> >
> > If you're not brave enough here is a photo:
> >
> > http://s3.postimage.org/otq03l29v/P1010822_small.jpg
> >
> > Video doesn't help as animation loop isn't working. :-)
> >
> > regards
> >         Andreas
> >
> > --
> > Technical Blog <http://andreasvolz.wordpress.com/>
> >
> >
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> 
> 
> 
> -- 
> Steven Le Roux
> Jabber-ID : [email protected]
> 0x39494CCB <[email protected]>
> 2FF7 226B 552E 4709 03F0  6281 72D7 A010 3949 4CCB
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-- 
Technical Blog <http://andreasvolz.wordpress.com/>

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