2013/5/22 Leif Middelschulte <leif.middelschu...@gmail.com>:
> Am Mittwoch, 22. Mai 2013 um 05:00 schrieb David Seikel:
>
> On Thu, 16 May 2013 11:43:50 +0200 Leif Middelschulte
> <leif.middelschu...@gmail.com> wrote:
>
> 2013/5/3 David Seikel <onef...@gmail.com>
>
> On Thu, 2 May 2013 18:24:43 +0200 Leif Middelschulte
> <leif.middelschu...@gmail.com> wrote:
>
> Hi,
>
> I've written an 'all script' lua edje, which
> creates/modifies/deletes a couple of objects.
>
> Everything seems fine, until the application is closed (not
> crashing), when it complains about exceeding lua's memory limit.
> Is this expected?
>
> If not, do you need me to provide code, or is it even a known
> issue?
>
>
> Don't think I've seen that before. Please provide code.
>
> Edje Lua tracks how much memory you have allocated to each Lua
> script, and will complain about that if you exceed it, but that
> should not be happening when you are shutting down.
>
>
> Sorry for taking this long. See the attached edc. If you confirm
> this, I can open a ticket, if necessary.
>
> Thanks for looking into this.
>
>
> Fixed. It seems that weak tables are not working as advertised. We
> are using a weak table to store references to the evas objects we
> create so that we can pull Lua objects representing them out of that
> table to pass back to Lua calls that return previously created evas
> objects. But those references prevented the evas objects from being
> garbage collected, so they leaked.
>
> Thanks! :-)
Seems like bitching is 'in' again :-/ Could you have another look?
>
>
> Thanks for your test script.
The script is still or again exposing the behavior. If it doesn't
right away, try resizing the window a bit.

--
Leif
>
> You're very welcome!
>
>
> --
> Leif
>
>
> --
> A big old stinking pile of genius that no one wants
> coz there are too many silver coated monkeys in the world.
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