On Thu, 28 Nov 2013 09:59:41 +0400 Stanislav Vorobiov <s.vorob...@samsung.com>
said:

> > the patch itself... why the #ifdef? when checking for extensions, we look
> > for strings, and not defined macros.
> I think #ifdef is needed because token EGL_Y_INVERTED_NOK might not be
> declared in EGL headers and then compilation will fail

then the ifdef should be for that... not #ifdef EGL_NOK_texture_from_pixmap :)

normally ewhat we do is simply #define that extension id anyway so we can detect
extension runtime regardless if headers had the info in them. i.e. we do

#ifndef EGL_Y_INVERTED_NOK
#define EGL_Y_INVERTED_NOK 0x1234
#endif

now it's always available and runtime checks do the rest regardless what you
built against. :) you will have to find out what the magic number is for that
extension define (its fixed so it'll never change so finding it out is fine).

> > also extension checks are done in gl_extn_veto
> > () (which lets us go assume an extension is there then veto it if its not
> > and save that value). so no need to do it every single time with the query
> > string... :)
> Ok, I'll fix this and send patch v2

:)

> On 11/28/2013 08:21 AM, Carsten Haitzler (The Rasterman) wrote:
> > On Wed, 27 Nov 2013 15:39:06 +0400 Stanislav Vorobiov
> > <s.vorob...@samsung.com> said:
> > 
> > the patch itself... why the #ifdef? when checking for extensions, we look
> > for strings, and not defined macros. also extension checks are done in
> > gl_extn_veto () (which lets us go assume an extension is there then veto it
> > if its not and save that value). so no need to do it every single time with
> > the query string... :)
> > 
> >> Instead of hardcoding yinvert=1 we should query for
> >> EGL_NOK_texture_from_pixmap extension and if it's present
> >> use EGL_Y_INVERTED_NOK value
> >> ---
> >>  src/modules/evas/engines/gl_x11/evas_engine.c |   17 ++++++++++++++++-
> >>  1 file changed, 16 insertions(+), 1 deletion(-)
> >>
> >> diff --git a/src/modules/evas/engines/gl_x11/evas_engine.c
> >> b/src/modules/evas/engines/gl_x11/evas_engine.c index d25610f..da25019
> >> 100644
> >> --- a/src/modules/evas/engines/gl_x11/evas_engine.c
> >> +++ b/src/modules/evas/engines/gl_x11/evas_engine.c
> >> @@ -2225,6 +2225,7 @@ eng_image_native_set(void *data, void *image, void
> >> *native) EGLConfig egl_config;
> >>                int config_attrs[20];
> >>                int num_config, i = 0;
> >> +              int yinvert = 1;
> >>  
> >>                eina_hash_add(re->win->gl_context->shared->native_pm_hash,
> >> &pmid, im); 
> >> @@ -2250,6 +2251,20 @@ eng_image_native_set(void *data, void *image, void
> >> *native) if (!eglChooseConfig(re->win->egl_disp, config_attrs,
> >>                                     &egl_config, 1, &num_config))
> >>                  ERR("eglChooseConfig() failed for pixmap 0x%x, num_config
> >> = % i", (unsigned int)pm, num_config); +#ifdef EGL_NOK_texture_from_pixmap
> >> +              else
> >> +                {
> >> +                  const char *evasglexts = eglQueryString
> >> (re->win->egl_disp, EGL_EXTENSIONS); +
> >> +                  if (evasglexts && (strstr(evasglexts,
> >> "EGL_NOK_texture_from_pixmap") != NULL))
> >> +                    {
> >> +                      int val;
> >> +                      if (eglGetConfigAttrib(re->win->egl_disp,
> >> egl_config,
> >> +                                             EGL_Y_INVERTED_NOK, &val))
> >> +                        yinvert = val;
> >> +                    }
> >> +                }
> >> +#endif
> >>                memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
> >>                n->pixmap = pm;
> >>                n->visual = vis;
> >> @@ -2263,7 +2278,7 @@ eng_image_native_set(void *data, void *image, void
> >> *native) ERR("Try eglCreateImage on EGL with no support");
> >>                if (!n->egl_surface)
> >>                  ERR("eglCreatePixmapSurface() for 0x%x failed", (unsigned
> >> int)pm);
> >> -              im->native.yinvert     = 1;
> >> +              im->native.yinvert     = yinvert;
> >>                im->native.loose       = 0;
> >>                im->native.data        = n;
> >>                im->native.func.data   = re;
> >> -- 
> >> 1.7.9.5
> >>
> >>
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> > 
> > 
> 
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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