On Fri, 29 Nov 2013 09:55:00 +0400 Stanislav Vorobiov <s.vorob...@samsung.com>
said:

> Hi, just wanted to make sure
> 
> > anyway - this is in upstream! merged. it'll be out in 1.8.
> You mean it's merged in you local branch and will be merged to upstream with
> 1.8 release ? Because I can't find it in master.

i havent pushed it yet. it's committed to my local git already - it'll go up
next push.

> On 11/28/2013 03:23 PM, Carsten Haitzler (The Rasterman) wrote:
> > On Thu, 28 Nov 2013 15:01:02 +0400 Stanislav Vorobiov
> > <s.vorob...@samsung.com> said:
> > 
> > yeah.. i've hit those before. gles2's "runtime glsl compiler is optional"
> > thing imho is a major standard bug.
> > 
> > anyway - this is in upstream! merged. it'll be out in 1.8. my mulling over
> > if it was a bug or not was to determine if it goes into the 1.8 release or
> > is held for 1.9 development as we only want to fix bugs at this point...
> > since release is due this weekend. :)
> > 
> >> IMHO it's a standard bug, but nobody cares :)
> >>
> >> On 11/28/2013 02:53 PM, Carsten Haitzler (The Rasterman) wrote:
> >>> On Thu, 28 Nov 2013 13:33:42 +0400 Stanislav Vorobiov
> >>> <s.vorob...@samsung.com> said:
> >>>
> >>>> Yes, I think it's more of a bugfix. After all, there's no EGL standard
> >>>> that strictly defines how should textures that are derived from pixmaps
> >>>> behave, thus, application code shouldn't assume anything either.
> >>>
> >>> BUT... it requires an extension to figure it out... which means that
> >>> technically the original standard is broken... UNLESS we ASSUME its
> >>> yinverted always... :) so either the original is broken (standard bug)...
> >>> or... the assumption is a requirement. :)
> >>>
> >>>> On 11/28/2013 01:20 PM, Carsten Haitzler (The Rasterman) wrote:
> >>>>> On Thu, 28 Nov 2013 12:02:36 +0400 Stanislav Vorobiov
> >>>>> <s.vorob...@samsung.com> said:
> >>>>>
> >>>>> and that looks great! well done! :) now the question is... is this a new
> >>>>> feature.. or a bug fix... hmm i guess it's a bug fix as it makes
> >>>>> something work given specific drivers and setup that didn't work
> >>>>> before, BUT needs an extension to do it.
> >>>>>
> >>>>>> Instead of hardcoding yinvert=1 we should query for
> >>>>>> EGL_NOK_texture_from_pixmap extension and if it's present
> >>>>>> use EGL_Y_INVERTED_NOK value
> >>>>>> ---
> >>>>>>  src/modules/evas/engines/gl_x11/evas_engine.c |   20 +++++++++++++++++
> >>>>>> + +- 1 file changed, 19 insertions(+), 1 deletion(-)
> >>>>>>
> >>>>>> diff --git a/src/modules/evas/engines/gl_x11/evas_engine.c
> >>>>>> b/src/modules/evas/engines/gl_x11/evas_engine.c index d25610f..4e5c22c
> >>>>>> 100644
> >>>>>> --- a/src/modules/evas/engines/gl_x11/evas_engine.c
> >>>>>> +++ b/src/modules/evas/engines/gl_x11/evas_engine.c
> >>>>>> @@ -71,6 +71,7 @@ struct _Render_Engine
> >>>>>>  static int initted = 0;
> >>>>>>  static int gl_wins = 0;
> >>>>>>  static int extn_have_buffer_age = 1;
> >>>>>> +static int extn_have_y_inverted = 0;
> >>>>>>  
> >>>>>>  typedef void            (*_eng_fn) (void);
> >>>>>>  typedef _eng_fn         (*glsym_func_eng_fn) ();
> >>>>>> @@ -90,6 +91,9 @@ static Eina_Bool eng_preload_make_current(void *data,
> >>>>>> void *doit);
> >>>>>>  #ifndef EGL_BUFFER_AGE_EXT
> >>>>>>  # define EGL_BUFFER_AGE_EXT 0x313d
> >>>>>>  #endif
> >>>>>> +#ifndef EGL_Y_INVERTED_NOK
> >>>>>> +# define EGL_Y_INVERTED_NOK 0x307F
> >>>>>> +#endif
> >>>>>>  
> >>>>>>  _eng_fn  (*glsym_eglGetProcAddress)            (const char *a) = NULL;
> >>>>>>  void    *(*glsym_eglCreateImage)               (EGLDisplay a,
> >>>>>> EGLContext b, EGLenum c, EGLClientBuffer d, const int *e) = NULL; @@
> >>>>>> -711,6 +715,10 @@ gl_extn_veto(Render_Engine *re) {
> >>>>>>               extn_have_buffer_age = 0;
> >>>>>>            }
> >>>>>> +        if (strstr(str, "EGL_NOK_texture_from_pixmap"))
> >>>>>> +          {
> >>>>>> +             extn_have_y_inverted = 1;
> >>>>>> +          }
> >>>>>>       }
> >>>>>>     else
> >>>>>>       {
> >>>>>> @@ -2225,6 +2233,7 @@ eng_image_native_set(void *data, void *image,
> >>>>>> void *native) EGLConfig egl_config;
> >>>>>>                int config_attrs[20];
> >>>>>>                int num_config, i = 0;
> >>>>>> +              int yinvert = 1;
> >>>>>>  
> >>>>>>                eina_hash_add
> >>>>>> (re->win->gl_context->shared->native_pm_hash, &pmid, im); 
> >>>>>> @@ -2250,6 +2259,15 @@ eng_image_native_set(void *data, void *image,
> >>>>>> void *native) if (!eglChooseConfig(re->win->egl_disp, config_attrs,
> >>>>>>                                     &egl_config, 1, &num_config))
> >>>>>>                  ERR("eglChooseConfig() failed for pixmap 0x%x,
> >>>>>> num_config = % i", (unsigned int)pm, num_config);
> >>>>>> +              else
> >>>>>> +                {
> >>>>>> +                  int val;
> >>>>>> +                  if (extn_have_y_inverted &&
> >>>>>> +                      eglGetConfigAttrib(re->win->egl_disp,
> >>>>>> egl_config,
> >>>>>> +                                         EGL_Y_INVERTED_NOK, &val))
> >>>>>> +                        yinvert = val;
> >>>>>> +                }
> >>>>>> +
> >>>>>>                memcpy(&(n->ns), ns, sizeof(Evas_Native_Surface));
> >>>>>>                n->pixmap = pm;
> >>>>>>                n->visual = vis;
> >>>>>> @@ -2263,7 +2281,7 @@ eng_image_native_set(void *data, void *image,
> >>>>>> void *native) ERR("Try eglCreateImage on EGL with no support");
> >>>>>>                if (!n->egl_surface)
> >>>>>>                  ERR("eglCreatePixmapSurface() for 0x%x failed",
> >>>>>> (unsigned int)pm);
> >>>>>> -              im->native.yinvert     = 1;
> >>>>>> +              im->native.yinvert     = yinvert;
> >>>>>>                im->native.loose       = 0;
> >>>>>>                im->native.data        = n;
> >>>>>>                im->native.func.data   = re;
> >>>>>> -- 
> >>>>>> 1.7.9.5
> >>>>>>
> >>>>>>
> >>>>>> ------------------------------------------------------------------------------
> >>>>>> Rapidly troubleshoot problems before they affect your business. Most
> >>>>>> IT organizations don't have a clear picture of how application
> >>>>>> performance affects their revenue. With AppDynamics, you get 100%
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> >>>>>> http://pubads.g.doubleclick.net/gampad/clk?id=84349351&iu=/4140/ostg.clktrk
> >>>>>> _______________________________________________ enlightenment-devel
> >>>>>> mailing list enlightenment-devel@lists.sourceforge.net
> >>>>>> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> >>>>>>
> >>>>>
> >>>>>
> >>>>
> >>>>
> >>>> ------------------------------------------------------------------------------
> >>>> Rapidly troubleshoot problems before they affect your business. Most IT 
> >>>> organizations don't have a clear picture of how application performance 
> >>>> affects their revenue. With AppDynamics, you get 100% visibility into
> >>>> your Java,.NET, & PHP application. Start your 15-day FREE TRIAL of
> >>>> AppDynamics Pro!
> >>>> http://pubads.g.doubleclick.net/gampad/clk?id=84349351&iu=/4140/ostg.clktrk
> >>>> _______________________________________________ enlightenment-devel
> >>>> mailing list enlightenment-devel@lists.sourceforge.net
> >>>> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> >>>>
> >>>
> >>>
> >>
> > 
> > 
> 


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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