On Fri, 6 Dec 2013 00:18:58 +0100 Andreas Volz <li...@brachttal.net>
wrote:

> Hello,
> 
> I've the use case to develop a digital cluster instrument demo with
> Edje or Elementary. Main element are two rotating pointers as on this
> mechanical device, but with a big display:
> 
> http://www.passatplus.de/umbauten/kombiinstrument/tachoringe.jpg
> 
> My requirement is that that speed should be around 400°/sec rotary
> speed without visual bad result.
> 
> I developed two first demos. One with a 2D image which is rotated with
> a edje map. Another with a prerendered pointer for each angle. Both
> solutions work, but visual effect is bad for very fast rotating
> pointers.
> 
> I would prefer a solution where I draw a 3D pointer (maybe even with
> shadow) as 3D model with OpenGL and hand optimized calls. How do I put
> this in the Edje design? Is it possible to create a new widget type
> where I directly use OpenGL calls to draw my pointer?
> 
> How would you solve this?
> 
> regards
>       Andreas
> 

There's a demo of doing OpenGL calls in the Elementary tests.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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