On Fri, 6 Dec 2013 00:18:58 +0100 Andreas Volz <li...@brachttal.net> wrote:
> Hello, > > I've the use case to develop a digital cluster instrument demo with > Edje or Elementary. Main element are two rotating pointers as on this > mechanical device, but with a big display: > > http://www.passatplus.de/umbauten/kombiinstrument/tachoringe.jpg > > My requirement is that that speed should be around 400°/sec rotary > speed without visual bad result. > > I developed two first demos. One with a 2D image which is rotated with > a edje map. Another with a prerendered pointer for each angle. Both > solutions work, but visual effect is bad for very fast rotating > pointers. > > I would prefer a solution where I draw a 3D pointer (maybe even with > shadow) as 3D model with OpenGL and hand optimized calls. How do I put > this in the Edje design? Is it possible to create a new widget type > where I directly use OpenGL calls to draw my pointer? > > How would you solve this? > > regards > Andreas > There's a demo of doing OpenGL calls in the Elementary tests. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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