On 11 January 2014 21:53, Carsten Haitzler <[email protected]> wrote:
> On Sat, 11 Jan 2014 19:07:06 +1000 David Seikel <[email protected]> said:
>
> 1. use the preferred engine set. end of story. it isn't broken. it works. i
> have a 3d modelling from christophe app proving that it works. it works now.
> today. check it out. go google for "slime" on github. you have messed up
> somehow in an unknown way to me - but it WORKS. look at slime. (and nice work
> christophe!)

it's on https://github.com/drasich/slime
but it's far from being usable and far from being able to build a
virtual world :)
my only problem is the issue when opening multiple glviews.

> 4. evas exposes an opengl-es2 api. any existing engine needs to be adapted to
> use this. that's pretty much the end of that. if the engine doesn't have a
> gles2 port.. it will need one.

In the future it would be nice to have opengl-es3 and desktop opengl :D

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