On 11 January 2014 21:53, Carsten Haitzler <[email protected]> wrote: > On Sat, 11 Jan 2014 19:07:06 +1000 David Seikel <[email protected]> said: > > 1. use the preferred engine set. end of story. it isn't broken. it works. i > have a 3d modelling from christophe app proving that it works. it works now. > today. check it out. go google for "slime" on github. you have messed up > somehow in an unknown way to me - but it WORKS. look at slime. (and nice work > christophe!)
it's on https://github.com/drasich/slime but it's far from being usable and far from being able to build a virtual world :) my only problem is the issue when opening multiple glviews. > 4. evas exposes an opengl-es2 api. any existing engine needs to be adapted to > use this. that's pretty much the end of that. if the engine doesn't have a > gles2 port.. it will need one. In the future it would be nice to have opengl-es3 and desktop opengl :D -- http://indefini.org ------------------------------------------------------------------------------ CenturyLink Cloud: The Leader in Enterprise Cloud Services. Learn Why More Businesses Are Choosing CenturyLink Cloud For Critical Workloads, Development Environments & Everything In Between. Get a Quote or Start a Free Trial Today. http://pubads.g.doubleclick.net/gampad/clk?id=119420431&iu=/4140/ostg.clktrk _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
