On Sat, 24 May 2014 10:45:53 +1000 David Seikel <onef...@gmail.com> wrote:
> Users of Evas_3D have to deal with matrices, quaternions, and vectors > just like internal Evas_3D library code, especially since user code > needs to figure out things like quaternion maths to move cameras and > rotate objects. So why is evas_3d_utils.h private? Right now I have > to copy it to my project. > > Also, I have a few quaternion functions I can add to it once it goes > public. Ah, and apparently evas_macros.h to. since it defines stuff used in evas_3d_utils.h. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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