On Sat, 24 May 2014 10:45:53 +1000 David Seikel <onef...@gmail.com>
wrote:

> Users of Evas_3D have to deal with matrices, quaternions, and vectors
> just like internal Evas_3D library code, especially since user code
> needs to figure out things like quaternion maths to move cameras and
> rotate objects.  So why is evas_3d_utils.h private?  Right now I have
> to copy it to my project.
> 
> Also, I have a few quaternion functions I can add to it once it goes
> public.

Ah, and apparently evas_macros.h to. since it defines stuff used in
evas_3d_utils.h.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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