Hello, On Sat, May 24, 2014 at 3:05 AM, David Seikel <onef...@gmail.com> wrote: > On Sat, 24 May 2014 10:45:53 +1000 David Seikel <onef...@gmail.com> > wrote: >> Users of Evas_3D have to deal with matrices, quaternions, and vectors >> just like internal Evas_3D library code, especially since user code >> needs to figure out things like quaternion maths to move cameras and >> rotate objects. So why is evas_3d_utils.h private? Right now I have >> to copy it to my project. >> >> Also, I have a few quaternion functions I can add to it once it goes >> public. > > Ah, and apparently evas_macros.h to. since it defines stuff used in > evas_3d_utils.h.
While I agree with you that they are useful outside of Evas, I think we should have that inside of Eina for clarity (We already have fixed point and a bunch of other math stuff there). -- Cedric BAIL ------------------------------------------------------------------------------ "Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE Instantly run your Selenium tests across 300+ browser/OS combos. Get unparalleled scalability from the best Selenium testing platform available Simple to use. Nothing to install. Get started now for free." http://p.sf.net/sfu/SauceLabs _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel