Hello,

On Sat, May 24, 2014 at 3:05 AM, David Seikel <onef...@gmail.com> wrote:
> On Sat, 24 May 2014 10:45:53 +1000 David Seikel <onef...@gmail.com>
> wrote:
>> Users of Evas_3D have to deal with matrices, quaternions, and vectors
>> just like internal Evas_3D library code, especially since user code
>> needs to figure out things like quaternion maths to move cameras and
>> rotate objects.  So why is evas_3d_utils.h private?  Right now I have
>> to copy it to my project.
>>
>> Also, I have a few quaternion functions I can add to it once it goes
>> public.
>
> Ah, and apparently evas_macros.h to. since it defines stuff used in
> evas_3d_utils.h.

While I agree with you that they are useful outside of Evas, I think
we should have that inside of Eina for clarity (We already have fixed
point and a bunch of other math stuff there).
-- 
Cedric BAIL

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