On 08/18/2014 01:57 PM, David Seikel wrote: > On Mon, 18 Aug 2014 13:26:35 -0400 Chris Michael > <[email protected]> wrote: > >> On 08/18/2014 08:43 AM, Chris Michael wrote: >>> On 08/18/2014 02:01 AM, Carsten Haitzler (The Rasterman) wrote: >>>> elm engine is wayland_egl: >>>> >>>> http://www.enlightenment.org/ss/e-53f19667607690.40512419.png >>>> >>>> need i say more. >>>> >>>> WAT? >>>> >>> >>> WTF ??? Grrrrr....well, I know where my day is being spent ;) >>> >>> dh >>> >>> >> >> Spent the better part of the day looking into this .... >> >> Expedite works fine w/ the wayland_egl evas engine. >> Various Ecore_Evas examples work just fine also. >> >> I can't see where the problem is :( >> >> I've compared both the gl_x11 and wayland_egl engines, but I don't >> see any Major differences that would be causing this. >> >> The only conclusion I can come to is that it's something in >> Elementary. This is going to require someone who knows EGL & >> Elementary to look into. > > Would the new need to do this sort of thing have anything to do with > that - > > setenv("ELM_ENGINE", "opengl_x11", 1); > elm_config_preferred_engine_set("opengl_x11"); > > Obviously substituting the wayland text for the GL text. >
Na, nice thought but that's not the issue. Elementary is actually Trying to use the wayland-egl engine. It's my understanding that with recent elementary changes, all you have to do is set ELM_DISPLAY=wl. It is actually Trying to use it, but for some reason Elementary is just drawing black rectangles :( ... and yet the evas engine & ecore_evas code work just fine....hence why I am puzzled. dh ------------------------------------------------------------------------------ _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
