On Mon, May 11, 2015 at 5:37 PM, Tom Hacohen <t...@osg.samsung.com> wrote:

> On 11/05/15 09:33, Jean-Philippe André wrote:
> > Hi,
> >
> > On Thu, May 7, 2015 at 2:22 AM, Tom Hacohen <t...@stosb.com> wrote:
> >
> >> tasn pushed a commit to branch master.
> >>
> >>
> >>
> http://git.enlightenment.org/core/efl.git/commit/?id=7c2d0453757fd6fc712f5dcef70f33daa2871fb3
> >>
> >> commit 7c2d0453757fd6fc712f5dcef70f33daa2871fb3
> >> Author: Tom Hacohen <t...@stosb.com>
> >> Date:   Wed May 6 18:19:42 2015 +0100
> >>
> >>      Evas gl: Fix shader generation with out of source builds.
> >>
> >>      It's actually still stupid and broken, but at least less. It
> shouldn't
> >>      generate them in source, but out of source, I don't understand how
> this
> >>      even passes distcheck. Actually, my changes might break distcheck
> >>      because now it actually does what it says it does, and thus might
> break
> >>      things.
> >>
> >
> >
> > Those shaders (two .x files) should not be generated unless you actually
> > changed the script or .shd files. The generation thing is indeed a bit
> > stupid and was not meant to work perfectly like eolian on all platforms
> > (it's a bash script).
> >
> > That's why the .x files are shipped in Git, they are not meant to change,
> > unless you go and modify the GLSL code itself.
> >
> > Do you have any idea why the generation gets run on your machine? Is this
> > after a fresh checkout? (in which case maybe a .shd file is modified
> after
> > the .x files)
> >
>
> Fresh build (old check out). I fixed the broken building now, but it's
> still wrong. You shouldn't generate files in the source dir automatically.
>
> Yeah. They shouldn't be generated. Only when a dev changes the shd files,
the .x files should be changed and pushed to git.

That's why I'm asking... why did they get generated? Bad timestamps somehow?


-- 
Jean-Philippe André
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