On 11/05/15 12:06, Stefan Schmidt wrote: > Hello. > > On 11/05/15 11:05, Tom Hacohen wrote: >> On 11/05/15 09:54, Jean-Philippe André wrote: >>> On Mon, May 11, 2015 at 5:37 PM, Tom Hacohen <t...@osg.samsung.com> wrote: >>> >>>> On 11/05/15 09:33, Jean-Philippe André wrote: >>>>> Hi, >>>>> >>>>> On Thu, May 7, 2015 at 2:22 AM, Tom Hacohen <t...@stosb.com> wrote: >>>>> >>>>>> tasn pushed a commit to branch master. >>>>>> >>>>>> >>>>>> >>>> http://git.enlightenment.org/core/efl.git/commit/?id=7c2d0453757fd6fc712f5dcef70f33daa2871fb3 >>>>>> commit 7c2d0453757fd6fc712f5dcef70f33daa2871fb3 >>>>>> Author: Tom Hacohen <t...@stosb.com> >>>>>> Date: Wed May 6 18:19:42 2015 +0100 >>>>>> >>>>>> Evas gl: Fix shader generation with out of source builds. >>>>>> >>>>>> It's actually still stupid and broken, but at least less. It >>>> shouldn't >>>>>> generate them in source, but out of source, I don't understand >>>>>> how >>>> this >>>>>> even passes distcheck. Actually, my changes might break distcheck >>>>>> because now it actually does what it says it does, and thus might >>>> break >>>>>> things. >>>>>> >>>>> >>>>> Those shaders (two .x files) should not be generated unless you actually >>>>> changed the script or .shd files. The generation thing is indeed a bit >>>>> stupid and was not meant to work perfectly like eolian on all platforms >>>>> (it's a bash script). >>>>> >>>>> That's why the .x files are shipped in Git, they are not meant to change, >>>>> unless you go and modify the GLSL code itself. >>>>> >>>>> Do you have any idea why the generation gets run on your machine? Is this >>>>> after a fresh checkout? (in which case maybe a .shd file is modified >>>> after >>>>> the .x files) >>>>> >>>> Fresh build (old check out). I fixed the broken building now, but it's >>>> still wrong. You shouldn't generate files in the source dir automatically. >>>> >>>> Yeah. They shouldn't be generated. Only when a dev changes the shd files, >>> the .x files should be changed and pushed to git. >>> >>> That's why I'm asking... why did they get generated? Bad timestamps somehow? >>> >>> >> Perhaps. >> > > I just stumbled over this while testing the VPATH (out of tree build) > > - * See: modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh */ > + * See: > /home/stefan/EFL/efl/tasn-test/../src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh > */ > > Having this path in the file might trigger changes for all people not > doing th in-tree builds, no? >
Yes, I also noticed it. However, since po files are similarly annoying, and I think the automatic invocation of this file should die anyway, I didn't bother with editing the script. We need to wait for JP to see what he thinks. -- Tom. ------------------------------------------------------------------------------ One dashboard for servers and applications across Physical-Virtual-Cloud Widest out-of-the-box monitoring support with 50+ applications Performance metrics, stats and reports that give you Actionable Insights Deep dive visibility with transaction tracing using APM Insight. http://ad.doubleclick.net/ddm/clk/290420510;117567292;y _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel