Hello,

On Wed, Jan 6, 2016 at 7:52 AM, Stefan Schmidt <ste...@osg.samsung.com> wrote:
> On 05/01/16 17:05, Tom Hacohen wrote:
>> Here again, the new EFL + Elementary ABI reports.
>>
>> As usual:
>> https://devs.enlightenment.org/~tasn/abi/
>
> My review for EFL. Happy about every other review or comment here.
>
> Ignoring the unstable EO APIs as well as ector which is marked as
> unstable we have still a big number of new APIs:
>
> Ecore_Evas.h
> ecore_evas_cocoa_window_get ( Ecore_Evas const* ee )
> ecore_evas_wayland_window_get2 ( Ecore_Evas const* ee )

get2 ? Is it something we usually do ? Why do we need a get2 ? I mean,
we are in C switching to return a void * is not an ABI break and it
would not create a new function (Arguably all this window_get could
really be just the same function).

> Ecore_Wl2.h
> ecore_wl2_display_compositor_version_get ( Ecore_Wl2_Display* disp )
> ecore_wl2_display_connect ( char const* name )
> ecore_wl2_display_create ( char const* name )
> ecore_wl2_display_destroy ( Ecore_Wl2_Display* display )
> ecore_wl2_display_disconnect ( Ecore_Wl2_Display* display )
> ecore_wl2_display_get ( Ecore_Wl2_Display* display )
> ecore_wl2_display_globals_get ( Ecore_Wl2_Display* display )
> ecore_wl2_display_registry_get ( Ecore_Wl2_Display* display )
> ecore_wl2_display_screen_size_get ( Ecore_Wl2_Display* display, int* w,
> int* h )
> ecore_wl2_display_shm_get ( Ecore_Wl2_Display* display )
> ecore_wl2_display_terminate ( Ecore_Wl2_Display* display )
> ecore_wl2_display_window_find ( Ecore_Wl2_Display* display, unsigned int
> id )
> ecore_wl2_dnd_drag_end ( Ecore_Wl2_Input* input )
> ecore_wl2_dnd_drag_get ( Ecore_Wl2_Input* input, char const* type )
> ecore_wl2_dnd_drag_start ( Ecore_Wl2_Input* input, Ecore_Wl2_Window*
> window, Ecore_Wl2_Window* drag_window )
> ecore_wl2_dnd_drag_types_set ( Ecore_Wl2_Input* input, char const** types )
> ecore_wl2_dnd_selection_clear ( Ecore_Wl2_Input* input )
> ecore_wl2_dnd_selection_get ( Ecore_Wl2_Input* input, char const* type )
> ecore_wl2_dnd_selection_owner_has ( Ecore_Wl2_Input* input )
> ecore_wl2_dnd_selection_set ( Ecore_Wl2_Input* input, char const** types )
> ECORE_WL2_EVENT_DATA_SOURCE_CANCELLED [data]
> ECORE_WL2_EVENT_DATA_SOURCE_SEND [data]
> ECORE_WL2_EVENT_DATA_SOURCE_TARGET [data]
> ECORE_WL2_EVENT_DND_DROP [data]
> ECORE_WL2_EVENT_DND_END [data]
> ECORE_WL2_EVENT_DND_ENTER [data]
> ECORE_WL2_EVENT_DND_LEAVE [data]
> ECORE_WL2_EVENT_DND_MOTION [data]
> ECORE_WL2_EVENT_FOCUS_IN [data]
> ECORE_WL2_EVENT_FOCUS_OUT [data]
> ECORE_WL2_EVENT_GLOBAL_ADDED [data]
> ECORE_WL2_EVENT_GLOBAL_REMOVED [data]
> ECORE_WL2_EVENT_SELECTION_DATA_READY [data]
> ECORE_WL2_EVENT_SYNC_DONE [data]
> ECORE_WL2_EVENT_WINDOW_CONFIGURE [data]
> ecore_wl2_init ( )
> ecore_wl2_input_seat_get ( Ecore_Wl2_Input* input )
> ecore_wl2_input_ungrab ( Ecore_Wl2_Input* input )
> ecore_wl2_keyboard_get ( Ecore_Wl2_Seat* seat )
> ecore_wl2_keyboard_repeat_info_set ( Ecore_Wl2_Keyboard* kbd, double
> rate, double delay )
> ecore_wl2_keyboard_resource_create ( Ecore_Wl2_Keyboard* kbd, struct
> wl_client* client, struct wl_keyboard_interface const* implementation,
> int version, uint32_t id )
> ecore_wl2_output_dpi_get ( Ecore_Wl2_Output* output )
> ecore_wl2_pointer_get ( Ecore_Wl2_Seat* seat )
> ecore_wl2_pointer_resource_create ( Ecore_Wl2_Pointer* ptr, struct
> wl_client* client, struct wl_pointer_interface const* implementation,
> int version, uint32_t id )
> ecore_wl2_seat_capabilities_send ( Ecore_Wl2_Seat* seat, enum
> wl_seat_capability caps )
> ecore_wl2_seat_create ( Ecore_Wl2_Display* display, char const* name,
> struct wl_seat_interface const* implementation, int version,
> Ecore_Wl2_Bind_Cb bind_cb, Ecore_Wl2_Unbind_Cb unbind_cb )
> ecore_wl2_seat_destroy ( Ecore_Wl2_Seat* seat )
> ecore_wl2_seat_pointer_release ( Ecore_Wl2_Seat* seat )
> ecore_wl2_shutdown ( )
> ecore_wl2_subsurface_del ( Ecore_Wl2_Subsurface* subsurface )
> ecore_wl2_subsurface_new ( Ecore_Wl2_Window* window )
> ecore_wl2_subsurface_opaque_region_set ( Ecore_Wl2_Subsurface*
> subsurface, int x, int y, int w, int h )
> ecore_wl2_subsurface_place_above ( Ecore_Wl2_Subsurface* subsurface,
> struct wl_surface* surface )
> ecore_wl2_subsurface_place_below ( Ecore_Wl2_Subsurface* subsurface,
> struct wl_surface* surface )
> ecore_wl2_subsurface_position_get ( Ecore_Wl2_Subsurface* subsurface,
> int* x, int* y )
> ecore_wl2_subsurface_position_set ( Ecore_Wl2_Subsurface* subsurface,
> int x, int y )
> ecore_wl2_subsurface_surface_get ( Ecore_Wl2_Subsurface* subsurface )
> ecore_wl2_subsurface_sync_set ( Ecore_Wl2_Subsurface* subsurface,
> Eina_Bool sync )
> ecore_wl2_window_alpha_get ( Ecore_Wl2_Window* window )
> ecore_wl2_window_alpha_set ( Ecore_Wl2_Window* window, Eina_Bool alpha )
> ecore_wl2_window_class_set ( Ecore_Wl2_Window* window, char const* clas )
> ecore_wl2_window_cursor_from_name_set ( Ecore_Wl2_Window* window, char
> const* cursor )
> ecore_wl2_window_display_get ( Ecore_Wl2_Window const* window )
> ecore_wl2_window_free ( Ecore_Wl2_Window* window )
> ecore_wl2_window_fullscreen_get ( Ecore_Wl2_Window* window )
> ecore_wl2_window_fullscreen_set ( Ecore_Wl2_Window* window, Eina_Bool
> fullscreen )
> ecore_wl2_window_geometry_get ( Ecore_Wl2_Window* window, int* x, int*
> y, int* w, int* h )
> ecore_wl2_window_geometry_set ( Ecore_Wl2_Window* window, int x, int y,
> int w, int h )
> ecore_wl2_window_hide ( Ecore_Wl2_Window* window )
> ecore_wl2_window_iconified_get ( Ecore_Wl2_Window* window )
> ecore_wl2_window_iconified_set ( Ecore_Wl2_Window* window, Eina_Bool
> iconified )
> ecore_wl2_window_id_get ( Ecore_Wl2_Window* window )
> ecore_wl2_window_input_get ( Ecore_Wl2_Window* window )
> ecore_wl2_window_input_region_set ( Ecore_Wl2_Window* window, int x, int
> y, int w, int h )
> ecore_wl2_window_maximized_get ( Ecore_Wl2_Window* window )
> ecore_wl2_window_maximized_set ( Ecore_Wl2_Window* window, Eina_Bool
> maximized )
> ecore_wl2_window_move ( Ecore_Wl2_Window* window, int x, int y )
> ecore_wl2_window_new ( Ecore_Wl2_Display* display, Ecore_Wl2_Window*
> parent, int x, int y, int w, int h )
> ecore_wl2_window_opaque_region_set ( Ecore_Wl2_Window* window, int x,
> int y, int w, int h )
> ecore_wl2_window_pointer_set ( Ecore_Wl2_Window* window, struct
> wl_surface* surface, int hot_x, int hot_y )
> ecore_wl2_window_pointer_xy_get ( Ecore_Wl2_Window* window, int* x, int* y )
> ecore_wl2_window_raise ( Ecore_Wl2_Window* window )
> ecore_wl2_window_resize ( Ecore_Wl2_Window* window, int w, int h, int
> location )
> ecore_wl2_window_rotation_get ( Ecore_Wl2_Window* window )
> ecore_wl2_window_rotation_set ( Ecore_Wl2_Window* window, int rotation )
> ecore_wl2_window_show ( Ecore_Wl2_Window* window )
> ecore_wl2_window_surface_get ( Ecore_Wl2_Window* window )
> ecore_wl2_window_surface_id_get ( Ecore_Wl2_Window* window )
> ecore_wl2_window_title_set ( Ecore_Wl2_Window* window, char const* title )
> ecore_wl2_window_transparent_set ( Ecore_Wl2_Window* window, Eina_Bool
> transparent )
> ecore_wl2_window_type_set ( Ecore_Wl2_Window* window,
> Ecore_Wl2_Window_Type type )
>
> Edje_Common.h
> edje_mmap_size_class_iterator_new ( Eina_File* f )
> edje_mmap_text_class_iterator_new ( Eina_File* f )
> edje_size_class_active_iterator_new ( )
> edje_size_class_del ( char const* size_class )
> edje_size_class_get ( char const* size_class, Evas_Coord* minw,
> Evas_Coord* minh, Evas_Coord* maxw, Evas_Coord* maxh )
> edje_size_class_list ( )
> edje_size_class_set ( char const* size_class, Evas_Coord minw,
> Evas_Coord minh, Evas_Coord maxw, Evas_Coord maxh )
> edje_text_class_active_iterator_new ( )
>
> Edje_Legacy.h
> edje_object_size_class_del ( Evas_Object* obj, char const* size_class )
> edje_object_text_class_del ( Evas_Object* obj, char const* text_class )

I am fine with all the above one.

> Efl_Model_Common.h
> efl_model_error_notify ( Efl_Model_Base* model )
> efl_model_list_slice ( Eina_List* list, unsigned int start, unsigned int
> count )
> efl_model_load_set ( Efl_Model_Base* model, Efl_Model_Load* load, enum
> Efl_Model_Load_Status status )
> efl_model_property_changed_notify ( Efl_Model_Base* model, char const*
> property )
> efl_model_property_invalidated_notify ( Efl_Model_Base* model, char
> const* property )
> efl_model_value_struct_description_free ( Eina_Value_Struct_Desc* desc )
> efl_model_value_struct_description_new ( unsigned int member_count,
> Efl_Model_Value_Struct_Member_Setup_Cb setup_cb, void* data )

This should still be under BETA flag, isn't that the case ? To me the
header is completely protected by the BETA flag.

> eina_bezier.h
> eina_bezier_bounds_get ( Eina_Bezier const* b, double* x, double* y,
> double* w, double* h )
> eina_bezier_on_interval ( Eina_Bezier* b, double t0, double t1,
> Eina_Bezier* result )
>
> eina_inline_value.x
> eina_value_optional_empty_is ( Eina_Value const* value, Eina_Bool*
> is_empty )
> eina_value_optional_empty_new ( )
> eina_value_optional_type_get ( Eina_Value* value )
>
> eina_matrix.h
> eina_matrix2_array_set ( Eina_Matrix2* m, double const* v )
> eina_matrix2_copy ( Eina_Matrix2* dst, Eina_Matrix2 const* src )
> eina_matrix2_identity ( Eina_Matrix2* m )
> eina_matrix2_inverse ( Eina_Matrix2* out, Eina_Matrix2 const* mat )
> eina_matrix2_multiply ( Eina_Matrix2* out, Eina_Matrix2 const* mat_a,
> Eina_Matrix2 const* mat_b )
> eina_matrix2_multiply_copy ( Eina_Matrix2* out, Eina_Matrix2 const*
> mat_a, Eina_Matrix2 const* mat_b )
> eina_matrix2_type_get ( Eina_Matrix2 const* m )
> eina_matrix2_values_get ( Eina_Matrix2 const* m, double* xx, double* xy,
> double* yx, double* yy )
> eina_matrix2_values_set ( Eina_Matrix2* m, double xx, double xy, double
> yx, double yy )
> eina_matrix3_array_set ( Eina_Matrix3* m, double const* v )
> eina_matrix3_copy ( Eina_Matrix3* dst, Eina_Matrix3 const* src )
> eina_matrix3_multiply ( Eina_Matrix3* out, Eina_Matrix3 const* mat_a,
> Eina_Matrix3 const* mat_b )
> eina_matrix3_multiply_copy ( Eina_Matrix3* out, Eina_Matrix3 const*
> mat_a, Eina_Matrix3 const* mat_b )
> eina_matrix3_position_transform_set ( Eina_Matrix3* out, double const
> p_x, double const p_y )
> eina_matrix3_scale_transform_set ( Eina_Matrix3* out, double s_x, double
> s_y )
> eina_matrix4_array_set ( Eina_Matrix4* m, double const* v )
> eina_matrix4_copy ( Eina_Matrix4* dst, Eina_Matrix4 const* src )
> eina_matrix4_multiply_copy ( Eina_Matrix4* out, Eina_Matrix4 const*
> mat_a, Eina_Matrix4 const* mat_b )
> eina_matrix4_ortho_set ( Eina_Matrix4* m, double left, double right,
> double bottom, double top, double dnear, double dfar )
> eina_normal3_matrix_get ( Eina_Matrix3* out, Eina_Matrix4 const* m )
>
> eina_quaternion.h
> eina_quaternion_angle_plains ( Eina_Quaternion* a, Eina_Quaternion* b )
> eina_quaternion_array_set ( Eina_Quaternion* dst, double const* v )
> eina_quaternion_copy ( Eina_Quaternion* dst, Eina_Quaternion const* src )
> eina_quaternion_distance_get ( Eina_Quaternion const* a, Eina_Quaternion
> const* b )
> eina_quaternion_distance_square_get ( Eina_Quaternion const* a,
> Eina_Quaternion const* b )
> eina_quaternion_homogeneous_regulate ( Eina_Quaternion* out,
> Eina_Quaternion const* v )
> eina_quaternion_inverse ( Eina_Quaternion* out, Eina_Quaternion const* q )
> eina_quaternion_length_get ( Eina_Quaternion const* v )
> eina_quaternion_length_square_get ( Eina_Quaternion const* v )
> eina_quaternion_subtract ( Eina_Quaternion* out, Eina_Quaternion const*
> a, Eina_Quaternion const* b )
> eina_quaternion_transform ( Eina_Quaternion* out, Eina_Quaternion const*
> v, Eina_Matrix4 const* m )

I am fine with all the above eina change.

> eina_str.h
> eina_str_base64_decode ( char const* src, int* decoded_str_len )
> eina_str_base64_encode ( unsigned char const* src, unsigned int len )
> eina_str_base64url_decode ( char const* src, int* decoded_str_len )
> eina_str_base64url_encode ( unsigned char const* src, unsigned int len )
> eina_strftime ( char const* format, struct tm const* tm )

I have been wondering for some time if we shouldn't move this base64
function in their own header/namespace. It would be easier to find ?
Any though about that ?

> eina_strbuf.h
> eina_strbuf_substr_get ( Eina_Strbuf* buf, size_t pos, size_t len )
> eina_strbuf_tolower ( Eina_Strbuf* buf )
>
> eina_tmpstr.h
> eina_tmpstr_manage_new ( char* str )
> eina_tmpstr_manage_new_length ( char* str, size_t length )
>
> eina_unicode.h
> eina_unicode_unicode_to_utf8_range ( Eina_Unicode const* uni, int ulen,
> int* _len )
>
> eina_value.h
> eina_value_optional_new ( Eina_Value_Type const* subtype, void const*
> value )
> eina_value_optional_pget ( Eina_Value* value, void* subvalue )
> eina_value_optional_pset ( Eina_Value* value, Eina_Value_Type const*
> subtype, void const* subvalue )
> eina_value_optional_reset ( Eina_Value* value )
> EINA_VALUE_TYPE_OPTIONAL [data]
>
> eina_vector.h
> eina_vector2_add ( Eina_Vector2* out, Eina_Vector2 const* a,
> Eina_Vector2 const* b )
> eina_vector2_array_set ( Eina_Vector2* dst, double const* v )
> eina_vector2_copy ( Eina_Vector2* dst, Eina_Vector2 const* src )
> eina_vector2_distance_get ( Eina_Vector2 const* a, Eina_Vector2 const* b )
> eina_vector2_distance_square_get ( Eina_Vector2 const* a, Eina_Vector2
> const* b )
> eina_vector2_dot_product ( Eina_Vector2 const* a, Eina_Vector2 const* b )
> eina_vector2_homogeneous_direction_transform ( Eina_Vector2* out,
> Eina_Matrix3 const* m, Eina_Vector2 const* v )
> eina_vector2_homogeneous_position_transform ( Eina_Vector2* out,
> Eina_Matrix3 const* m, Eina_Vector2 const* v )
> eina_vector2_length_get ( Eina_Vector2 const* v )
> eina_vector2_length_square_get ( Eina_Vector2 const* v )
> eina_vector2_negate ( Eina_Vector2* out, Eina_Vector2 const* v )
> eina_vector2_normalize ( Eina_Vector2* out, Eina_Vector2 const* v )
> eina_vector2_scale ( Eina_Vector2* out, Eina_Vector2 const* v, double
> scale )
> eina_vector2_set ( Eina_Vector2* dst, double x, double y )
> eina_vector2_subtract ( Eina_Vector2* out, Eina_Vector2 const* a,
> Eina_Vector2 const* b )
> eina_vector2_transform ( Eina_Vector2* out, Eina_Matrix2 const* m,
> Eina_Vector2 const* v )

Fine with all the above eina function.

> eldbus_freedesktop.h
> eldbus_proxy_property_value_set ( Eldbus_Proxy* proxy, char const* name,
> char const* sig, Eina_Value const* value, void(*cb)(void*,
> Eldbus_Message const*, Eldbus_Pending*), void const* data )
>
> eldbus_introspection.h
> eldbus_introspection_argument_find ( Eina_List* arguments, char const*
> name )
> eldbus_introspection_interface_find ( Eina_List* interfaces, char const*
> name )
> eldbus_introspection_node_free ( Eldbus_Introspection_Node* node )
> eldbus_introspection_parse ( char const* xml )
> eldbus_introspection_property_find ( Eina_List* properties, char const*
> name )

Not much opinion on those.

Cedric

> None of these APIs look wrong to me. Its still overhelming to have so
> many new ones in this release.
>
> If you have a problem with one of them please raise your voice.
>
> regards
> Stefan Schmidt
>
> ------------------------------------------------------------------------------
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> enlightenment-devel@lists.sourceforge.net
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>



-- 
Cedric BAIL

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