Hello, On Wed, Jan 6, 2016 at 7:52 AM, Stefan Schmidt <ste...@osg.samsung.com> wrote: > On 05/01/16 17:05, Tom Hacohen wrote: >> Here again, the new EFL + Elementary ABI reports. >> >> As usual: >> https://devs.enlightenment.org/~tasn/abi/ > > My review for EFL. Happy about every other review or comment here. > > Ignoring the unstable EO APIs as well as ector which is marked as > unstable we have still a big number of new APIs: > > Ecore_Evas.h > ecore_evas_cocoa_window_get ( Ecore_Evas const* ee ) > ecore_evas_wayland_window_get2 ( Ecore_Evas const* ee )
get2 ? Is it something we usually do ? Why do we need a get2 ? I mean, we are in C switching to return a void * is not an ABI break and it would not create a new function (Arguably all this window_get could really be just the same function). > Ecore_Wl2.h > ecore_wl2_display_compositor_version_get ( Ecore_Wl2_Display* disp ) > ecore_wl2_display_connect ( char const* name ) > ecore_wl2_display_create ( char const* name ) > ecore_wl2_display_destroy ( Ecore_Wl2_Display* display ) > ecore_wl2_display_disconnect ( Ecore_Wl2_Display* display ) > ecore_wl2_display_get ( Ecore_Wl2_Display* display ) > ecore_wl2_display_globals_get ( Ecore_Wl2_Display* display ) > ecore_wl2_display_registry_get ( Ecore_Wl2_Display* display ) > ecore_wl2_display_screen_size_get ( Ecore_Wl2_Display* display, int* w, > int* h ) > ecore_wl2_display_shm_get ( Ecore_Wl2_Display* display ) > ecore_wl2_display_terminate ( Ecore_Wl2_Display* display ) > ecore_wl2_display_window_find ( Ecore_Wl2_Display* display, unsigned int > id ) > ecore_wl2_dnd_drag_end ( Ecore_Wl2_Input* input ) > ecore_wl2_dnd_drag_get ( Ecore_Wl2_Input* input, char const* type ) > ecore_wl2_dnd_drag_start ( Ecore_Wl2_Input* input, Ecore_Wl2_Window* > window, Ecore_Wl2_Window* drag_window ) > ecore_wl2_dnd_drag_types_set ( Ecore_Wl2_Input* input, char const** types ) > ecore_wl2_dnd_selection_clear ( Ecore_Wl2_Input* input ) > ecore_wl2_dnd_selection_get ( Ecore_Wl2_Input* input, char const* type ) > ecore_wl2_dnd_selection_owner_has ( Ecore_Wl2_Input* input ) > ecore_wl2_dnd_selection_set ( Ecore_Wl2_Input* input, char const** types ) > ECORE_WL2_EVENT_DATA_SOURCE_CANCELLED [data] > ECORE_WL2_EVENT_DATA_SOURCE_SEND [data] > ECORE_WL2_EVENT_DATA_SOURCE_TARGET [data] > ECORE_WL2_EVENT_DND_DROP [data] > ECORE_WL2_EVENT_DND_END [data] > ECORE_WL2_EVENT_DND_ENTER [data] > ECORE_WL2_EVENT_DND_LEAVE [data] > ECORE_WL2_EVENT_DND_MOTION [data] > ECORE_WL2_EVENT_FOCUS_IN [data] > ECORE_WL2_EVENT_FOCUS_OUT [data] > ECORE_WL2_EVENT_GLOBAL_ADDED [data] > ECORE_WL2_EVENT_GLOBAL_REMOVED [data] > ECORE_WL2_EVENT_SELECTION_DATA_READY [data] > ECORE_WL2_EVENT_SYNC_DONE [data] > ECORE_WL2_EVENT_WINDOW_CONFIGURE [data] > ecore_wl2_init ( ) > ecore_wl2_input_seat_get ( Ecore_Wl2_Input* input ) > ecore_wl2_input_ungrab ( Ecore_Wl2_Input* input ) > ecore_wl2_keyboard_get ( Ecore_Wl2_Seat* seat ) > ecore_wl2_keyboard_repeat_info_set ( Ecore_Wl2_Keyboard* kbd, double > rate, double delay ) > ecore_wl2_keyboard_resource_create ( Ecore_Wl2_Keyboard* kbd, struct > wl_client* client, struct wl_keyboard_interface const* implementation, > int version, uint32_t id ) > ecore_wl2_output_dpi_get ( Ecore_Wl2_Output* output ) > ecore_wl2_pointer_get ( Ecore_Wl2_Seat* seat ) > ecore_wl2_pointer_resource_create ( Ecore_Wl2_Pointer* ptr, struct > wl_client* client, struct wl_pointer_interface const* implementation, > int version, uint32_t id ) > ecore_wl2_seat_capabilities_send ( Ecore_Wl2_Seat* seat, enum > wl_seat_capability caps ) > ecore_wl2_seat_create ( Ecore_Wl2_Display* display, char const* name, > struct wl_seat_interface const* implementation, int version, > Ecore_Wl2_Bind_Cb bind_cb, Ecore_Wl2_Unbind_Cb unbind_cb ) > ecore_wl2_seat_destroy ( Ecore_Wl2_Seat* seat ) > ecore_wl2_seat_pointer_release ( Ecore_Wl2_Seat* seat ) > ecore_wl2_shutdown ( ) > ecore_wl2_subsurface_del ( Ecore_Wl2_Subsurface* subsurface ) > ecore_wl2_subsurface_new ( Ecore_Wl2_Window* window ) > ecore_wl2_subsurface_opaque_region_set ( Ecore_Wl2_Subsurface* > subsurface, int x, int y, int w, int h ) > ecore_wl2_subsurface_place_above ( Ecore_Wl2_Subsurface* subsurface, > struct wl_surface* surface ) > ecore_wl2_subsurface_place_below ( Ecore_Wl2_Subsurface* subsurface, > struct wl_surface* surface ) > ecore_wl2_subsurface_position_get ( Ecore_Wl2_Subsurface* subsurface, > int* x, int* y ) > ecore_wl2_subsurface_position_set ( Ecore_Wl2_Subsurface* subsurface, > int x, int y ) > ecore_wl2_subsurface_surface_get ( Ecore_Wl2_Subsurface* subsurface ) > ecore_wl2_subsurface_sync_set ( Ecore_Wl2_Subsurface* subsurface, > Eina_Bool sync ) > ecore_wl2_window_alpha_get ( Ecore_Wl2_Window* window ) > ecore_wl2_window_alpha_set ( Ecore_Wl2_Window* window, Eina_Bool alpha ) > ecore_wl2_window_class_set ( Ecore_Wl2_Window* window, char const* clas ) > ecore_wl2_window_cursor_from_name_set ( Ecore_Wl2_Window* window, char > const* cursor ) > ecore_wl2_window_display_get ( Ecore_Wl2_Window const* window ) > ecore_wl2_window_free ( Ecore_Wl2_Window* window ) > ecore_wl2_window_fullscreen_get ( Ecore_Wl2_Window* window ) > ecore_wl2_window_fullscreen_set ( Ecore_Wl2_Window* window, Eina_Bool > fullscreen ) > ecore_wl2_window_geometry_get ( Ecore_Wl2_Window* window, int* x, int* > y, int* w, int* h ) > ecore_wl2_window_geometry_set ( Ecore_Wl2_Window* window, int x, int y, > int w, int h ) > ecore_wl2_window_hide ( Ecore_Wl2_Window* window ) > ecore_wl2_window_iconified_get ( Ecore_Wl2_Window* window ) > ecore_wl2_window_iconified_set ( Ecore_Wl2_Window* window, Eina_Bool > iconified ) > ecore_wl2_window_id_get ( Ecore_Wl2_Window* window ) > ecore_wl2_window_input_get ( Ecore_Wl2_Window* window ) > ecore_wl2_window_input_region_set ( Ecore_Wl2_Window* window, int x, int > y, int w, int h ) > ecore_wl2_window_maximized_get ( Ecore_Wl2_Window* window ) > ecore_wl2_window_maximized_set ( Ecore_Wl2_Window* window, Eina_Bool > maximized ) > ecore_wl2_window_move ( Ecore_Wl2_Window* window, int x, int y ) > ecore_wl2_window_new ( Ecore_Wl2_Display* display, Ecore_Wl2_Window* > parent, int x, int y, int w, int h ) > ecore_wl2_window_opaque_region_set ( Ecore_Wl2_Window* window, int x, > int y, int w, int h ) > ecore_wl2_window_pointer_set ( Ecore_Wl2_Window* window, struct > wl_surface* surface, int hot_x, int hot_y ) > ecore_wl2_window_pointer_xy_get ( Ecore_Wl2_Window* window, int* x, int* y ) > ecore_wl2_window_raise ( Ecore_Wl2_Window* window ) > ecore_wl2_window_resize ( Ecore_Wl2_Window* window, int w, int h, int > location ) > ecore_wl2_window_rotation_get ( Ecore_Wl2_Window* window ) > ecore_wl2_window_rotation_set ( Ecore_Wl2_Window* window, int rotation ) > ecore_wl2_window_show ( Ecore_Wl2_Window* window ) > ecore_wl2_window_surface_get ( Ecore_Wl2_Window* window ) > ecore_wl2_window_surface_id_get ( Ecore_Wl2_Window* window ) > ecore_wl2_window_title_set ( Ecore_Wl2_Window* window, char const* title ) > ecore_wl2_window_transparent_set ( Ecore_Wl2_Window* window, Eina_Bool > transparent ) > ecore_wl2_window_type_set ( Ecore_Wl2_Window* window, > Ecore_Wl2_Window_Type type ) > > Edje_Common.h > edje_mmap_size_class_iterator_new ( Eina_File* f ) > edje_mmap_text_class_iterator_new ( Eina_File* f ) > edje_size_class_active_iterator_new ( ) > edje_size_class_del ( char const* size_class ) > edje_size_class_get ( char const* size_class, Evas_Coord* minw, > Evas_Coord* minh, Evas_Coord* maxw, Evas_Coord* maxh ) > edje_size_class_list ( ) > edje_size_class_set ( char const* size_class, Evas_Coord minw, > Evas_Coord minh, Evas_Coord maxw, Evas_Coord maxh ) > edje_text_class_active_iterator_new ( ) > > Edje_Legacy.h > edje_object_size_class_del ( Evas_Object* obj, char const* size_class ) > edje_object_text_class_del ( Evas_Object* obj, char const* text_class ) I am fine with all the above one. > Efl_Model_Common.h > efl_model_error_notify ( Efl_Model_Base* model ) > efl_model_list_slice ( Eina_List* list, unsigned int start, unsigned int > count ) > efl_model_load_set ( Efl_Model_Base* model, Efl_Model_Load* load, enum > Efl_Model_Load_Status status ) > efl_model_property_changed_notify ( Efl_Model_Base* model, char const* > property ) > efl_model_property_invalidated_notify ( Efl_Model_Base* model, char > const* property ) > efl_model_value_struct_description_free ( Eina_Value_Struct_Desc* desc ) > efl_model_value_struct_description_new ( unsigned int member_count, > Efl_Model_Value_Struct_Member_Setup_Cb setup_cb, void* data ) This should still be under BETA flag, isn't that the case ? To me the header is completely protected by the BETA flag. > eina_bezier.h > eina_bezier_bounds_get ( Eina_Bezier const* b, double* x, double* y, > double* w, double* h ) > eina_bezier_on_interval ( Eina_Bezier* b, double t0, double t1, > Eina_Bezier* result ) > > eina_inline_value.x > eina_value_optional_empty_is ( Eina_Value const* value, Eina_Bool* > is_empty ) > eina_value_optional_empty_new ( ) > eina_value_optional_type_get ( Eina_Value* value ) > > eina_matrix.h > eina_matrix2_array_set ( Eina_Matrix2* m, double const* v ) > eina_matrix2_copy ( Eina_Matrix2* dst, Eina_Matrix2 const* src ) > eina_matrix2_identity ( Eina_Matrix2* m ) > eina_matrix2_inverse ( Eina_Matrix2* out, Eina_Matrix2 const* mat ) > eina_matrix2_multiply ( Eina_Matrix2* out, Eina_Matrix2 const* mat_a, > Eina_Matrix2 const* mat_b ) > eina_matrix2_multiply_copy ( Eina_Matrix2* out, Eina_Matrix2 const* > mat_a, Eina_Matrix2 const* mat_b ) > eina_matrix2_type_get ( Eina_Matrix2 const* m ) > eina_matrix2_values_get ( Eina_Matrix2 const* m, double* xx, double* xy, > double* yx, double* yy ) > eina_matrix2_values_set ( Eina_Matrix2* m, double xx, double xy, double > yx, double yy ) > eina_matrix3_array_set ( Eina_Matrix3* m, double const* v ) > eina_matrix3_copy ( Eina_Matrix3* dst, Eina_Matrix3 const* src ) > eina_matrix3_multiply ( Eina_Matrix3* out, Eina_Matrix3 const* mat_a, > Eina_Matrix3 const* mat_b ) > eina_matrix3_multiply_copy ( Eina_Matrix3* out, Eina_Matrix3 const* > mat_a, Eina_Matrix3 const* mat_b ) > eina_matrix3_position_transform_set ( Eina_Matrix3* out, double const > p_x, double const p_y ) > eina_matrix3_scale_transform_set ( Eina_Matrix3* out, double s_x, double > s_y ) > eina_matrix4_array_set ( Eina_Matrix4* m, double const* v ) > eina_matrix4_copy ( Eina_Matrix4* dst, Eina_Matrix4 const* src ) > eina_matrix4_multiply_copy ( Eina_Matrix4* out, Eina_Matrix4 const* > mat_a, Eina_Matrix4 const* mat_b ) > eina_matrix4_ortho_set ( Eina_Matrix4* m, double left, double right, > double bottom, double top, double dnear, double dfar ) > eina_normal3_matrix_get ( Eina_Matrix3* out, Eina_Matrix4 const* m ) > > eina_quaternion.h > eina_quaternion_angle_plains ( Eina_Quaternion* a, Eina_Quaternion* b ) > eina_quaternion_array_set ( Eina_Quaternion* dst, double const* v ) > eina_quaternion_copy ( Eina_Quaternion* dst, Eina_Quaternion const* src ) > eina_quaternion_distance_get ( Eina_Quaternion const* a, Eina_Quaternion > const* b ) > eina_quaternion_distance_square_get ( Eina_Quaternion const* a, > Eina_Quaternion const* b ) > eina_quaternion_homogeneous_regulate ( Eina_Quaternion* out, > Eina_Quaternion const* v ) > eina_quaternion_inverse ( Eina_Quaternion* out, Eina_Quaternion const* q ) > eina_quaternion_length_get ( Eina_Quaternion const* v ) > eina_quaternion_length_square_get ( Eina_Quaternion const* v ) > eina_quaternion_subtract ( Eina_Quaternion* out, Eina_Quaternion const* > a, Eina_Quaternion const* b ) > eina_quaternion_transform ( Eina_Quaternion* out, Eina_Quaternion const* > v, Eina_Matrix4 const* m ) I am fine with all the above eina change. > eina_str.h > eina_str_base64_decode ( char const* src, int* decoded_str_len ) > eina_str_base64_encode ( unsigned char const* src, unsigned int len ) > eina_str_base64url_decode ( char const* src, int* decoded_str_len ) > eina_str_base64url_encode ( unsigned char const* src, unsigned int len ) > eina_strftime ( char const* format, struct tm const* tm ) I have been wondering for some time if we shouldn't move this base64 function in their own header/namespace. It would be easier to find ? Any though about that ? > eina_strbuf.h > eina_strbuf_substr_get ( Eina_Strbuf* buf, size_t pos, size_t len ) > eina_strbuf_tolower ( Eina_Strbuf* buf ) > > eina_tmpstr.h > eina_tmpstr_manage_new ( char* str ) > eina_tmpstr_manage_new_length ( char* str, size_t length ) > > eina_unicode.h > eina_unicode_unicode_to_utf8_range ( Eina_Unicode const* uni, int ulen, > int* _len ) > > eina_value.h > eina_value_optional_new ( Eina_Value_Type const* subtype, void const* > value ) > eina_value_optional_pget ( Eina_Value* value, void* subvalue ) > eina_value_optional_pset ( Eina_Value* value, Eina_Value_Type const* > subtype, void const* subvalue ) > eina_value_optional_reset ( Eina_Value* value ) > EINA_VALUE_TYPE_OPTIONAL [data] > > eina_vector.h > eina_vector2_add ( Eina_Vector2* out, Eina_Vector2 const* a, > Eina_Vector2 const* b ) > eina_vector2_array_set ( Eina_Vector2* dst, double const* v ) > eina_vector2_copy ( Eina_Vector2* dst, Eina_Vector2 const* src ) > eina_vector2_distance_get ( Eina_Vector2 const* a, Eina_Vector2 const* b ) > eina_vector2_distance_square_get ( Eina_Vector2 const* a, Eina_Vector2 > const* b ) > eina_vector2_dot_product ( Eina_Vector2 const* a, Eina_Vector2 const* b ) > eina_vector2_homogeneous_direction_transform ( Eina_Vector2* out, > Eina_Matrix3 const* m, Eina_Vector2 const* v ) > eina_vector2_homogeneous_position_transform ( Eina_Vector2* out, > Eina_Matrix3 const* m, Eina_Vector2 const* v ) > eina_vector2_length_get ( Eina_Vector2 const* v ) > eina_vector2_length_square_get ( Eina_Vector2 const* v ) > eina_vector2_negate ( Eina_Vector2* out, Eina_Vector2 const* v ) > eina_vector2_normalize ( Eina_Vector2* out, Eina_Vector2 const* v ) > eina_vector2_scale ( Eina_Vector2* out, Eina_Vector2 const* v, double > scale ) > eina_vector2_set ( Eina_Vector2* dst, double x, double y ) > eina_vector2_subtract ( Eina_Vector2* out, Eina_Vector2 const* a, > Eina_Vector2 const* b ) > eina_vector2_transform ( Eina_Vector2* out, Eina_Matrix2 const* m, > Eina_Vector2 const* v ) Fine with all the above eina function. > eldbus_freedesktop.h > eldbus_proxy_property_value_set ( Eldbus_Proxy* proxy, char const* name, > char const* sig, Eina_Value const* value, void(*cb)(void*, > Eldbus_Message const*, Eldbus_Pending*), void const* data ) > > eldbus_introspection.h > eldbus_introspection_argument_find ( Eina_List* arguments, char const* > name ) > eldbus_introspection_interface_find ( Eina_List* interfaces, char const* > name ) > eldbus_introspection_node_free ( Eldbus_Introspection_Node* node ) > eldbus_introspection_parse ( char const* xml ) > eldbus_introspection_property_find ( Eina_List* properties, char const* > name ) Not much opinion on those. Cedric > None of these APIs look wrong to me. Its still overhelming to have so > many new ones in this release. > > If you have a problem with one of them please raise your voice. > > regards > Stefan Schmidt > > ------------------------------------------------------------------------------ > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- Cedric BAIL ------------------------------------------------------------------------------ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel