Hey guys, Here's a version 2. = Changes on Evas =
- _Evas_Public_Data should contain a hash indexed by seat of focused Evas_Objects. From “pd->focused” to “pd->focused[seat]”. - evas_canvas_focus_get() should return the object focused by the default seat. - evas_canvas_pointer_canvas_xy_get() Should return the XY from the default seat. - evas_canvas_seat_pointer_canvas_xy_get() - Same thing as evas_canvas_pointer_canvas_xy_get(), however it returns the XY based on the seat. - evas_object_focus_set() - his function will be refactored to use evas_canvas_object_focus_by_seat_set(). - evas_canvas_object_focus_by_seat_set() should be added - Evas will automatically create Evas_Devices - All functions that handle multi-seat should be implement as non-legacy, this is using EO. - For every new Evas_Device creation an event (EFL_CANVAS_EVENT_DEVICE_ADD) should be generated containing the new Evas_Device. - When a device is removed another event will be generated (EFL_CANVAS_EVENT_DEVICE_DEL). - Every time an object/canvas receives focus a new event will be generated. The event (EFL_CANVAS_EVENT_DEVICE_FOCUS_IN/OUT)/(EFL_CANVAS_EVENT_OBJECT_DEVICE_FOCUS_IN/OUT) will contain the device itself that generated the focus event and the focused object/canvas. - Add new EO event functions: evas_canvas_event_*(EO *evas, Evas_Device *device_that_originated_the_event, ...Event Args….); - All the existing evas_events_*() functions will be refactored to use the new event functions passing NULL as device, this will flag that device belongs to the default seat. - Internally EFL will be refactored to replace the old evas_event_* functions and use the new ones. = Changes on Ecore_Evas = - Eina_Bool ecore_evas_x11_vnc_server_start(Ecore_Evas *ee, const char *addr, int port, Accept_Client_Cb cb, void *cb_data); -> This will enable vnc server for the ecore_evas x11 module. - The Accept_Client_Cb will have the following signature: typedef Eina_Bool (Accept_Client_Cb)(void *data, Ecore_Evas *ee, const char *client_addr). This callback should return EINA_TRUE to accept the VNC client or EINA_FALSE otherwise. - The struct _Ecore_Evas_Interface_X11 should contain a new function with the following signature Eina_Bool _setup_vnc_server() that will create the vnc server and start listening for clients. - ecore_evas_x11_vnc_server_stop(Ecore_Evas *ee); - Ecore_Evas_x11 will create Efl_Input_Devices for every new user and set the emulated seat. - In case of x11 - For every new vnc client an Efl_Input_Device will be created and added to the Evas canvas. = Changes on Evas x11 engine = - A callback will be created in order to notify the ecore_evas_x11 backend with the modified pixels. This will be used to properly draw the VNC remote screen. = Changes on Ecore_Wl2 = - Implement the _seat_cb_name() function in order to collect the seat name. - For every wl_pointer/wl_keyboard/wl_seat it will be create an Efl_Input_Device. The wl_pointer and wl_keyboard will have the wl_seat as parent. After creation of these Efl_Input_Devices an ecore_event will be generated, so ecore_evas_input can grab it and properly add the devices into the canvas. = Ecore = - Ecore_Events structs should contain the Efl_Input_Device that originated the event. - These functions may be useful: - Eina_List *ecore_input_seats_get() - Return all the available seats - Ecore_Seat * ecore_input_seat_find(const char *name) On Fri, Sep 16, 2016 at 12:51 PM, Gustavo Sverzut Barbieri < barbi...@gmail.com> wrote: > On Thu, Sep 15, 2016 at 10:47 PM, Derek Foreman <der...@osg.samsung.com> > wrote: > > On 15/09/16 10:51 AM, Gustavo Sverzut Barbieri wrote: > >> On Wed, Sep 14, 2016 at 3:42 PM, Derek Foreman <der...@osg.samsung.com> > wrote: > >>> Wayland does have separate focus for pointer, keyboard, and touch > within > >>> a seat - and there's no "seat focus" at all. > >> > >> Ok, that helps so we'll basically add focus per device, since your > >> previous explanation that there is a single pointer/keyboard/touch per > >> seat, it should work nice. For us it avoids one "parent lookup" to > >> figure out the seat of a given device :-) > >> > >> BUT one thing that we need to understand is the relation between > >> pointer/touch and keyboard focus, this is particularly important so we > >> plan a solution that works for legacy EFL (or any toolkit that has a > >> single focused object). > >> > >> Usually we have one focused object (ie: text entry). Clicking or > >> taping (touch) it, will focus. Then typing at the keyboard will send > >> keys there. If you use the keyboard to cycle focus (ie: Tab), then > >> that object previously focused by pointer/touch is unfocused and a new > >> one is focused. > >> > >> If pointer and touch are not changing that focus where keyboard send > >> key presses... what are they use? This is why we're planning per-seat > >> focus: be click, tap or "Tab", change the focused object where the > >> next key press will be delivered. > > > > Well, in wayland "activation" (window is "focused" and decorates itself > > as such) is sent separately from input events. Pointer focus generally > > means the pointer is inside a window - whether that activates the window > > or not is up to the compositor (focus follows mouse vs click to focus, > etc) > > > > On weston, when you mouse into a window it will receive a pointer enter > > event (and have pointer focus) before it receives any pointer motion > > events - but it won't be activated unless you click. Weston also sets > > the keyboard focus when you click. > > > > But I'm talking about how the compositor delivers events, not how > > applications use them (pointer, touch, keyboard may focus on difference > > surfaces in wayland... but how an application focuses widgets on its > > canvas is entirely up to the application?) > > > > Wayland doesn't know anything about "widget focus". That's up to the > > application to define. > > > >> The idea of multi-seat here is to allow 2 users to simultaneously use > >> the same application window, like 2 text entries, each user would be > >> sending text to his own entry (we're not attempting to do multi-user > >> edit of the same text-entry, as that will be much more complex given > >> Evas textblock). > > > > I think it's probably completely reasonable to think of a seat as having > > a focus at this level. > > nice, it was more like a terminology and scope thing then :-) > > > > >> Another use is to allow 2 users to interact with different edje drag > >> parts, or in a game you can control 2 players at once. > > > > A shame libinput doesn't do anything for gamepads. I'll assume that's > > outside of the scope of this work. :) > > maybe another day ;-) > > > -- > Gustavo Sverzut Barbieri > -------------------------------------- > Mobile: +55 (16) 99354-9890 > > ------------------------------------------------------------ > ------------------ > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > ------------------------------------------------------------------------------ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel