Hello everyone. Currently, I'm trying a prototype - Path Object using the evas map. (specifically for a scenario, text on path). It looks nice if it works on gl backend. (i will share the result later)
But before we talk about path object stuff, I wanna propose a Eina_Path. After reviewed efl_gfx_shape interface again, I realized path interface should be moved out from the efl_gfx_shape interface so that Path Object also utilize the path stuff. Curently, efl_gfx_shape has more than path functionalities such as a stroke, I think path stuff can become a more generic function set. So, I'd like to move the path stuff into Eina. If then, path object will be able to utilize the Eina Path and efl_gfx_shape will do also. ie) Eina_Path *path = eina_path_add(); eina_path_append_move_to(path, xxx); eina_path_append_line_to(path, xxx); eina_path_append_xxx (...); ... efl_gfx_shape_path_set(shape, path); also, elm_path_object_path_set(obj, path); If you agree on this, I will work on this stuff soon. Any objections? ------------------------------------------------------------------------------ Developer Access Program for Intel Xeon Phi Processors Access to Intel Xeon Phi processor-based developer platforms. With one year of Intel Parallel Studio XE. Training and support from Colfax. Order your platform today. http://sdm.link/xeonphi _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel